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[Serial][UWDFF Alcubierre] Part 54

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Premier Valast felt a tingle. It began at the base of his spine and traveled moved upward, sending warm fuzzy feelings all throughout his body as it made its way to his brain and inserted itself in his conscious thoughts. After all of the misery. After all of the failures. For once, something had gone right.
How delightful. How extravagant. How deserved.
The Humans had made a mistake. Clearly, they had thought to expand upon their treachery, believing themselves to be invincible. Their monstrosity of a vessel had appeared just as their last one had, within Halcyon's inner perimeter. After their ruse of parlay, their beast had commenced belching out weapons of mass destruction, clearly in an attempt to retrieve the encryption key and the elite assassin-thief they had dispatched under the guise of a Witness.
They thought Halcyon weak. Defenseless.
Not true! Not true at all!
Kinetics. Valast laughed aloud, his rib cage heaving out great guffaws. Accelerated mass! More laughter. The savages thought to bring such inelegance against the might of the Combine? They mistook their prior fortune for competence. Their one-time success for future capability. Alas, poor Humans, the truth of your inadequacies is made manifest! The brief gap in the defenses brought on by the improbable chain of events that had resulted in their arrival had been filled. For all of their destructive potential, their weapons were useless.
Valast continued to cackle, his hindclaws scrunching up the soft material of his pillow, as he watched the Humans receive their punishment for their insolence. The Humans had made assumptions. Perhaps assumptions were fine in their backwater corner of the galaxy, but here, among civilization, assumptions could be quite dangerous indeed. It was quite unwise to assume Halcyon would leave the inner perimeter exposed. They must have thought their Evangi co-conspirators would leave the gates open for them, as the traitor Neeria had done when she had given them access to a Combine wormkey in the first place. Sadly for the Humans, their four-armed friends had been exposed for what they were. A great many of the Evangi now lay motionless on the floor of a Halcyon mainway, a fitting end to their perfidy.
Halcyon had stood since the beginning, and it would continue to stand long after the Human infestation had been expunged from the Combine Space. Perhaps the Humans should have spent more time pondering the nature of the place before they had meddled with forces they clearly did not understand. Halcyon existed in defiance of the chaotic nature of the neutron star it orbited. Its survival required an solution to the objects such a gravity well attracted. Halcyon had many such solutions, weaved together to maintain a delicate balance. Among them were the inertial dampeners.
The screen in Valast's paws bloomed with colors, indicating firings of Halcyon's inertial dampeners. Each blossom of color was an attempt by the Humans to deploy weapons in clear violation War Accords, cementing Humanity's position as a menace to decent civilization. Had Valast not commanded Bo'Bakka'Gah to take the necessary precautions, the devastation would have been significant.
Lines of crimson sailed through the blooms of color.
Valast's whiskers twitched, his eyes squinting as it tracked one of these lines.
The solution was not perfect. The intertial dampeners in close proximity to Halcyon were a final precaution, and their purpose was narrow. They were a fine net, meant to indiscriminately capture any residual high-speed astral particulate that had escaped the outer defenses. Their efficacy diminished at an exponential rate in proportion to the size and mass of the object they acted upon. Thus far, they had been quite successful at preventing the Humans from making use of their weapons, but dampeners had no effect on the Human vessels. Even if the dampeners could be used for such a purpose, their indiscriminate nature would have required the cessation of all space born travel within Halcyon, an unacceptable disruption to the workings of the Combine's capitol.
The Humans' small spherical vessels were thus capable of traveling unimpeded throughout Halcyon space, tracing their crimson lines behind them as they did so. Such a thing did not overly worry Valast. They could not fire their weapons, and they were susceptible to electromagnetic disruption, rendering them easy targets for the Peacekeepers. Were Valast not otherwise consumed with the affairs of state, he would perhaps take to the front line and dispatch a few himself. Sadly, his bravery would find no opportunity for direct expression beyond the valor found in the privilege of command competently exercised.
The whiskers ceased their twitching and some cheer returned. It would not be long before the meddlesome Human spheres were swatted from the sky and the encryption key recovered.
Then they would dispatch the Human warship.
Then Humanity.
He need only wait.
-----------
"Get spread. Get small." Sana called out. Had to buy time. Had to get a handle on the situation. Not her first rodeo, but it was the first time where she had no idea what the hell she was riding. Maybe the aliens were riding her. Maybe it wasn't a rodeo, maybe it was just a slaughter.
That was the problem. No one knew anything.
The callsigns in her local were dropping like flies. Squaddies getting wiped without so much as a peep. The eggs in Science were saying EMPs, but the balls were supposed to be fixed against that frakkery. Sensors said the balls were still there even after they went dead, so maybe they were right. Couldn't think about that now.
Couldn't think about anything but the mission.
Captain Sana Bushida had a shit-shuttle to bring to station.
She needed to get from A to B. Normally the quickest point-to-point was a line, but the baddies were coming in from all sides. Trying to corral her in. So be it. She could handle a long and squiggly with the juice she had in the four balls attached to the cockpit. Only question was how long they'd be up for. Whatever they were using on the balls wasn't touching her. She was good, but she wasn't that good.
Guess they wanted her kicking and screaming.
Predators, not scavengers then.
Frakk 'em. Right in their stupid alien faces.
Sana's brain shunted command signals as fast as her eyes to parse the readouts in her pilot pod. Dodging. Weaving. Diving. Dipping. Half those words didn't even apply to space, but they felt right. Float like a butterfly, run like cheetah on amphetos. She'd sting 'em later.
Run run run, fast as you can. You can't catch me, I'm the shit-shuttle can.
Swipe. Swipe.
Two smaller ships moved in a pincer formation, one cutting off her angle around the larger ship she was skimming around. Sana let out a giggle, as she shoved the shuttle in another direction. "You thought you had me, crapdonkey? You never had me. You're gonna be seeing my ass all day." The giggle somehow transformed into a roar halfway through as a third ship appeared in her view, coming out from its hiding place on the other side of the large ship. "SCREW YOU!" They weren't going to win. Losing wasn't an option.
Swipe.
Patterns emerged as the ballet played out. Certain ships were the herders. The small annoying frakks that always seemed to be moving around her flanks. Other ships were the receivers. They were the big boys. The ones who just floated there like giant shits in space. Lazy frakks just waiting to be fed some shit-shuttle. Fine then. New info. New tactics. New rule: Get around the herders, never get closer to the receivers.
Herders bad.
Receivers bad-der-er.
As long as she was a step ahead of the herders and two steps away from the receivers, she'd be fine. Problem was they were more agile than her. Problem was there was more of them. Problem was the friendly callsigns on her readouts kept disappearing. Problem was that she was stuck in here instead of out there where she belonged.
Ninety-nine problems...
Swipe. Swipe.
All she needed was a line of sight. A place where she could get a whiff of open space and just gun it. Navigate the maze. Get through it. Light at the end of the tunnel. Glass is half full.
Metaphor.
Analogy.
Idiom.
The stream of consciousness flowed out of her, expressing itself in her verbiage and in the desperately navigating shuttle some distance away. Step forward. No steps backward. Okay, maybe one step backward, but it'll be okay. She'd take the step forward soon enough.
Just...needed...a...line.
Alpha, Beta, Charlie, and Delta was gone.
It was just her.
Swipe. Swipe.
The fate of the world.
The shit-shuttle must survive.
Swipe. Swipe.
The gap opened.
She saw it.
They didn't.
"There it is bitches!"
All four balls slammed the thrusters on. It wasn't a direct bee line to the Oppenheimer but it was good enough. She just needed to get out of the hornet's nest and into open space so she could keep pouring on the acceleration. She didn't know how much juice the herders had, but it was all she had going for her at this point.
Bitter bile rose up in her throat as the shit-shuttle surged forward, leaving A through D behind. Her squaddies. Her friends.
Abandoned.
She should be out there.
She could be. She just needed to get the mission done. She was so close. She was putting distance between her and the baddies. Just a few more minutes...the link cut off.
Her thoughts were shunting into a wall.
She swiped, her eyes scanning the readouts.
Alcubierre - Shuttle - Cockpit (Ejection)(DISTRESS) no longer appeared.
For once, Sana was speechless.
---------------------
Kai retched air.
There was nothing else to throw up at this point. He'd given everything he had to give, and it was now floating about the cockpit in a viscous cloud. He was fairly certain Neeria was collateral damage in the matter. If she were ever to regain consciousness, she'd find she had been provided with a fresh coat of puke paint. At this point, being blind was something of a boon. Congratulations were owed to the sadist in the pilot's seat though, he hadn't emptied his stomach like this since flight sims.
He'd raise his hand in salute if it weren't for the incredible g-force shifts whipping him around like a rag doll as the pilot attempted to avoid whatever was out there. Some of the maneuvers seemed impossibly complex, as if the cockpit was navigating through an impassable morass of enemies. Or perhaps the pilot was just drunk. Either seemed possible.
The whipsawing continued. Back. Forth. Round and round. Acceleration never seemed to continue in a single direction for more than a few seconds. They were going in circles. They had to be.
Finally, it appeared the pilot had decided on a direction as Kai was slammed back into his chair as the cockpit rocketed forward under sustained acceleration. They must have broken through. Or the pilot had fallen asleep at the controls with the throttle down and they were all doomed. Either way. At this point, Kai was just eager for it to be over.
The acceleration continued. He felt like he was being crushed. Like an enormous hand was pressing against him, trying to squeeze all of his organs out through his eyes. Whatever was powering the cockpit now was beyond the parameters of the shuttle's acceleration compensators. His vision began to dim and his joints ached. Pain surged up in his right arm, which was still contorted within the goo. He was fairly certain a bone had just snapped.
"Oppenheimer..ETA," Kai managed to gasp out, drawing the breath back into his lungs with some effort.
"The shuttle is not currently on course to intercept with the UWDFF Oppenheimer."
"Joan." Kai wheezed. "Connect. Joan."
The acceleration cut off.
Kai took a huge gulp of air, the relief immediate. "Comm-link. Fleet Admiral Joan Orléans."
No response.
Kai tried again.
Silence greeted him.
Grumbling, he raised his left wrist toward his face. He stuck out his tongue and smeared it along the wrist console's interface. None of the expected beeps and chirps sounded out. It was dead, and, he suspected, so was the cockpit along with whatever had been propelling him. No life support. No way to call out for help. No way to do anything but sit there. For all intents and purposes, they were a hunk of space junk drifting off into the black oblivion.
Fair enough. It was a fitting end.
Helpless.
Hopeless.
Kai tried to muster some anger at the situation, if only to distract him from the pain coursing through his body, but found he was up to the task. It was easier to be motivated when there was something to do. Some way he could impact the situation. But there was nothing to do but wait. Maybe he'd live. Probably he'd die. He didn't mind it, that was the same binary he faced every other day. It was a bit more present in his mind than it normally was, but the truth was that he was overdue for demise. He'd given death the slip more times than anyone had a right to.
Still. It bothered him.
Not the death part. The not doing what he set out to do part.
He had run through walls, both literal and figurative, to make it this far. He didn't know what making it back to the Oppenheimer would mean for Humanity, but it had to be better than not making it. The encryption key -- what did it do? What could it do? Would it be doable? Neeria -- could she guide them? Could she help them navigate the treacherous galaxy Humanity was just beginning to play a part in?
There were so many questions. The answers could matter.
Kai tried to remember how much time they had. Without life support, the supply of oxygen would rapidly begin to deplete. He supposed it didn't matter, since he had no idea whether Neeria breathed, what Neeria she breathed, or the rate she consumed it. His space suit had a few hours of stored supply, but it was designed to work in conjunction with his helmet. Without the wrist console, he'd need to find some way to manually vent it.
That was something to do. Small, but perhaps meaningful. Anything to tilt the scales just a little bit more in their direction. Just a few more minutes of air could make a difference.
"Seconds matter," Kai wheezed out. His breath was wet and tasted of iron. He'd worry about that later. Air first. It wasn't much of a plan, but it was better than nothing.
He hoped Joan's plans were faring better.
-------------------
The Admiral's Bridge was awash in a sea of red. Multiple views vied for primacy as the situation continued to deteriorate. So far, the Oppenheimer itself had withstood the sustained EMP assault directed its way, but the same could not be said for the battle balls. Callsigns continued to blink out of existence with every passing second. The Oppenheimer had immediately attempted to provide supporting fire, but its kinetic weaponry was similarly disabled. Whatever the circumstances had been that had allowed the Alcubierre to destroy an alien vessel, they were clearly no longer relevant to the situation at hand. Without kinetics, the vast majority of Humanity's space-born projective power was effectively nullified. Science was looking into explanations and alternatives, but it would take time.
The Oppenheimer's EMP arrays had succeeded in firing, but the alien vessels appeared to be impervious to that form of assault. It was unclear whether they possessed EMP hardening around core processes similar to the Oppenheimer or they had other means of deflecting attacks of that nature. In the absence of an alternative, the Oppenheimer was continuously discharging the EMP arrays as they became available, attempting to test for weaknesses. The energy drain from the sustained fire was easily accommodated by the altered physics of local space, but it was unclear whether alien defenses could be worn down by continuous assault.
Other oddities were appearing as the situation unfolded. The aliens did not field any tactical fighters that their sensors could identify. There were ships of different sizes, but, thus far, no vessels had moved to directly engage the balls. Kai's cockpit was being corralled by a series of smaller ships working in conjunction with the larger ones, but that was it.
Joan considered it, trying to parse out deeper meanings from the absence. Human conflict, both Earthside and in space, had always heavily relied on tactical fighters. They had numerous advantages in terms of firepower projection and significantly increased tactical dynamism in a battle zone. Either the aliens had never considered the approach, or it was considered suboptimal within this environment.
Joan squinted, watching as the battle ball's callsigns dropped from the battle status view. She tilted her head. "This environment," she muttered to herself, her eyes drawn to the EMP array firing status. The recharge bars filled and expended. Filled and expended. Each cycle representing an incredibly powerful pulse of electromagnetic energy at the speed of light.
Speed of light.
Speed.
The answer struck her. The ramifications of the answer were displeasing. Plans must be altered. Contingencies reconsidered. The Black Fork was too optimistic. Their position was considerably worse than hoped for, but not entirely beyond anticipated outcomes, which had included their immediate destruction upon arrival in the system. They simply had fewer tools than she desired.
Tactical fighters had low utility when combat operated at the speed of light. There was no yield on agility, because no thruster could move faster than light could travel. There was no evading a lightspeed weapon at these distances. Unless a tactical fighter could retain functionality under fire, which the death balls so far could not, they were a pointless extravagance. At best, they could serve as a momentary distraction, particularly when their weapons were inoperable.
The unique characteristics of Humanity's birthplace were a hindrance here. Kinetics were the logical path for weaponry to take in an environment where destructive output was a matter of maximizing scarce energy resources. They were also the easiest, most natural extension from their Earthside forebears. Humanity had begun development of lightspeed weapons, the EMP and the Griggs pulse among them, but they placed tremendous strain on ship systems. The Oppenheimer, as a dreadcarrier, was among the few Earth spaceships that contained a full battery of EMP arrays. Due to the extremely demanding specifications, only a Pulser class ship could make use of a Griggs pulse. Had Humanity known what it faced just beyond its doorstep, it would have invested its research and development resources differently.
Too late now.
The game was not lost yet, they simply must play the hand they were dealt to its greatest effect.
A display flashed from green to red and moved toward the center of the wall, increasing in size. Simultaneously, three other displays shifted in color, position and size, in a chain reaction. Joan frowned. Or perhaps the game was lost, and she was only just realizing it. The shuttle cockpit's callsign, along with the four balls that had attached to it, had disappeared. Her hands darted up and began a series of gestures, swiping North to South as she removed some filters from the local space scan and South to North as she applied others.
She exhaled.
The shuttle had not been destroyed, only incapacitated. It was careening through space away from the cluster of alien ships closest to Halcyon, though a few were in rapid pursuit. The pursuers had acceleration in their favor, but the shuttle's current course brought them toward the Oppenheimer.
Joan flicked a few fingers, pulling the course data from the local scan and pushing it into the timer view.
Before Joan could issue the order, the nearest balls peeled off and immediately began an intercept course with the shuttle. Joan pulled up the command-chain, it appeared that Captain Bushida had decided to be proactive. Very well, but it would not be enough. The balls were more likely than not to be incapacitated before they could be used in any rescue effort. This required a more substantial intervention if the outcome were to be changed.
Joan pushed a new course heading into her comm-link with Ragnar. "Captain, I am moving us off of the Black Fork standing orders."
Ragnar glanced at the course heading. "That's even further in."
Joan nodded, "It's the only way we'll recover the cockpit. The balls can't get the job done."
"There's a risk the Oppenheimer won't get it done either. They're holding back," Ragnar replied, his eyes scanned off screen, bouncing between the various readouts and inbound requests. "Doesn't make any sense they'd only have EMPs. They've got more."
"Likely. My current belief is that they will refrain from further escalation until they have either secured the cockpit or believe they can no longer retrieve it. Each moment of escalation from them has been in response to an action on our part directed at the cockpit."
Ragnar wiped the back of his sleeve against his brow, mopping up the sweat. "Must be something important."
"Must be. The prize is likely worth the pain here, Ragnar. Retrieving the cockpit is the top priority. Preservation of ourselves is an ancillary concern."
"G4 is only a few out. We can hold that long," Ragnar said.
"Get the job done, Captain," Joan ordered and then cut the comm. Ragnar was a sophisticated battlefield tactician. The overlap between them was significant, and the differences between them were accretive to both. They both knew there was another card to be played, it was just a matter of whether Humanity could adapt to it.
Joan opened another comm-link. "Chief Adeyemi."
The Chief blinked a few times as the interjection, as if being pulled from a daze.
"Idara!" Joan exclaimed. "Where's Science at?"
Idara wet her lips, "We've gathered the data and mapped it to a few different explanations...but we need more--"
"You don't have it. Best guess, go."
"Some sort of inertial dampening field. Effects smaller objects. Weakens as the objects get larger. Only affects objects moving a certain speed. Only affects objects in space. Our kinetics are getting caught. Bigger objects, like the fighters, like the Oppenheimer, are fine. Bullets fired inside of the Oppenheimer are fine.
"Any sense on source?"
Idara shook her head.
"But it doesn't effect the fighters. Doesn't effect energy based weapons."
"From what we can see, that's right."
Joan's eyes drifted toward the tracker on Kai's cockpit. Hurtling through space.
"Idara, when the Alcubierre was heading for Proxima Barrier, your modeling said the ship would survive the impact, correct?"
"Yes, Admiral. There isn't an equal an opposite reaction. Actor has primacy in these physics."
Joan stared at Idara, lost in thought. The Chief shifted uncomfortably, "Is there something else--"
"I have what I need," Joan replied, cutting the comm.
She pulled up the status tracker on the balls. Over eight-five percent of launched fighters had already been incapacitated. The Oppenheimer still retained a final wing in its hangers, numbering approximately a hundred and twenty additional balls.
Joan watched the timers ticking down. They needed to go on the offensive. To find a way to tilt the situation in their favor. Even if they retrieved the cockpit, it was a long way back to the wormhole, and a long time to survive before G4 appeared. If the aliens had an ace up their sleeve, that would be the time to play it, when they had nothing to lose, and everything to gain.
She re-opened the comm with Ragnar. "Captain, I think we can even the odds a bit."
"I'm all ears, Admiral."
Joan pushed a series of orders to Ragnar. He glanced at them and then glared at her, "You want--
"Yes, Captain, that's what I want."
"But they'll be destroyed," Ragnar responded.
"Not if they're moving fast enough. Get whoever we can get back into the hangers, launch the rest without the pilots. Target the ships. Target Halcyon."
Ragnar stared at her, "Halcyon? That's a civilian--"
"Captain, I want those balls dumped and under full steam at the designated targets. That's an order."
Ragnar opened his mouth and then shut it. A hand came off screen and formed a salute. The comm was dropped shortly after. Almost immediately, the tactical fighters shifted flight plans and began their retreat toward the Oppenheimer. Simultaneously, the wing residing within the *Oppenheimer'*s hangers shifted from stand-by to active. Soon they would be launched, pushing top acceleration toward Halcyon. No EMP would be able to stop them. If the aliens had another card to play, Joan hoped this would force it out and maybe, just maybe, buy enough time for G4 to make an appearance.
She just needed a little time.
Just needed to survive long enough for the Pulsers to arrive.
Seconds mattered.
Next.
Be sure to leave a comment or an upvote if you're enjoying Alcubierre. If you want a sense of how much it matters to me, here's a very emo journal entry documenting it.
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I have been conducting a strange experiment on my Twitter which people seem to be enjoying. I found an AI bot that randomly posts impactful images every few minutes. I've decided to craft a narrative on top of these random images called "The Human Archives."
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GE2020: The Roar of the Swing Voter

Hi everyone, this is my first ever post here.
I run a little website called The Thought Experiment where I talk about various issues, some of them Singapore related. And one of my main interests is Singaporean politics. With the GE2020 election results, I thought I should pen down my take on what us as the electorate were trying to say.
If you like what I wrote, I also wrote another article on the state of play for GE2020 during the campaigning period, as well as 2 other articles related to GE2015 back when it was taking place.
If you don't like what I wrote, that's ok! I think the beauty of freedom of expression is that everyone is entitled to their opinion. I'm always happy to get feedback, because I do think that more public discourse about our local politics helps us to be more politically aware as a whole.
Just thought I'll share my article here to see what you guys make of it :D
Article Starts Here:
During the campaigning period, both sides sought to portray an extreme scenario of what would happen if voters did not vote for them. The Peoples’ Action Party (PAP) warned that Singaporeans that their political opponents “might eventually replace the government after July 10”. Meanwhile, the Worker’s Party (WP) stated that “there was a real risk of a wipeout of elected opposition MPs at the July 10 polls”.
Today is July 11th. As we all know, neither of these scenarios came to pass. The PAP comfortably retained its super-majority in Parliament, winning 83 out of 93 elected MP seats. But just as in GE2011, another Group Representation Constituency (GRC) has fallen to the WP. In addition, the PAP saw its vote share drop drastically, down almost 9% to 61.2% from 69.9% in GE2015.
Singapore’s electorate is unique in that a significant proportion is comprised of swing voters: Voters who don’t hold any blind allegiance to any political party, but vote based on a variety of factors both micro and macro. The above extreme scenarios were clearly targeted at these swing voters. Well, the swing voters have made their choice, their roar sending 4 more elected opposition MPs into Parliament. This article aims to unpack that roar and what it means for the state of Singaporean politics going forward.
1. The PAP is still the preferred party to form Singapore’s Government
Yes, this may come across as blindingly obvious, but it still needs to be said. The swing voter is by its very definition, liable to changes of opinion. And a large factor that determines how a swing voter votes is their perception of how their fellow swing voters are voting. If swing voters perceive that most swing voters are leaning towards voting for the opposition, they might feel compelled to vote for the incumbent. And if the reverse is true, swing voters might feel the need to shore up opposition support.
Why is this so? This is because the swing voter is trying to push the vote result into a sweet spot – one that lies between the two extreme scenarios espoused by either side. They don’t want the PAP to sweep all 93 seats in a ‘white tsunami’. Neither do they want the opposition to claim so much territory that the PAP is too weak to form the Government on its own. But because each swing voter only has a binary choice: either they vote for one side or the other (I’m ignoring the third option where they simply spoil their vote), they can’t very well say “I want to vote 0.6 for the PAP and 0.4 for the Opposition with my vote”. And so we can expect the swing voter bloc to continue being a source of uncertainty for both sides in future elections, as long as swing voters are still convinced that the PAP should be the Government.
2. Voters no longer believe that the PAP needs a ‘strong mandate’ to govern. They also don’t buy into the NCMP scheme.
Throughout the campaign period, the PAP repeatedly exhorted voters to vote for them alone. Granted, they couldn’t very well give any ground to the opposition without a fight. And therefore there was an attempt to equate voting for the PAP as voting for Singapore’s best interests. However, the main message that voters got was this: PAP will only be able to steer Singapore out of the Covid-19 pandemic if it has a strong mandate from the people.
What is a strong mandate, you may ask? While no PAP candidate publicly confirmed it, their incessant harping on the Non-Constituency Member of Parliament (NCMP) scheme as the PAP’s win-win solution for having the PAP in power and a largely de-fanged opposition presence in parliament shows that the PAP truly wanted a parliament where it held every single seat.
Clearly, the electorate has different ideas, handing Sengkang GRC to the WP and slashing the PAP’s margins in previous strongholds such as West Coast, Choa Chu Kang and Tanjong Pagar by double digit percentages. There is no doubt from the results that swing voters are convinced that a PAP supermajority is not good for Singapore. They are no longer convinced that to vote for the opposition is a vote against Singapore. They have realized, as members of a maturing democracy surely must, that one can vote for the opposition, yet still be pro-Singapore.
3. Social Media and the Internet are rewriting the electorate’s perception.
In the past, there was no way to have an easily accessible record of historical events. With the only information source available being biased mainstream media, Singaporeans could only rely on that to fill in the gaps in their memories. Therefore, Operation Coldstore became a myth of the past, and Chee Soon Juan became a crackpot in the eyes of the people, someone who should never be allowed into Parliament.
Fast forward to today. Chee won 45.2% of the votes in Bukit Batok’s Single Member Constituency (SMC). His party-mate, Dr. Paul Tambyah did even better, winning 46.26% of the votes in Bukit Panjang SMC. For someone previously seen as unfit for public office, this is an extremely good result.
Chee has been running for elections in Singapore for a long time, and only now is there a significant change in the way he is perceived (and supported) by the electorate. Why? Because of social media and the internet, two things which the PAP does not have absolute control over. With the ability to conduct interviews with social media personalities as well as upload party videos on Youtube, he has been able to display a side of himself to people that the PAP did not want them to see: someone who is merely human just like them, but who is standing up for what he believes in.
4. Reserved Election Shenanigans and Tan Cheng Block: The electorate has not forgotten.
Tan Cheng Bock almost became our President in 2011. There are many who say that if Tan Kin Lian and Tan Jee Say had not run, Tony Tan would not have been elected. In March 2016, Tan Cheng Bock publicly declared his interest to run for the next Presidential Election that would be held in 2017. The close result of 2011 and Tan Cheng Bock’s imminent candidacy made the upcoming Presidential Election one that was eagerly anticipated.
That is, until the PAP shut down his bid for the presidency just a few months later in September 2016, using its supermajority in Parliament to pass a “reserved election” in which only members of a particular race could take part. Under the new rules that they had drawn up for themselves, it was decreed that only Malays could take part. And not just any Malay. The candidate had to either be a senior executive managing a firm that had S$500 million in shareholders’ equity, or be the Speaker of Parliament or a similarly high post in the public sector (the exact criteria are a bit more in-depth than this, but this is the gist of it. You can find the full criteria here). And who was the Speaker of Parliament at the time? Mdm Halimah, who was conveniently of the right race (Although there was some hooha about her actually being Indian). With the extremely strict private sector criteria and the PAP being able to effectively control who the public sector candidate was, it came as no surprise that Mdm Halimah was declared the only eligible candidate on Nomination Day. A day later, she was Singapore’s President. And all without a single vote cast by any Singaporean.
Of course, the PAP denied that this was a move specifically aimed at blocking Tan Cheng Bock’s bid for the presidency. Chan Chun Sing, Singapore’s current Minister of Trade and Industry, stated in 2017 that the Government was prepared to pay the political price over making these changes to the Constitution.
We can clearly see from the GE2020 results that a price was indeed paid. A loss of almost 9% of vote share is very significant, although a combination of the first-past-the-post rule and the GRC system ensured that the PAP still won 89.2% of the seats in Parliament despite only garnering 61.2% of the votes. On the whole, it’s naught but a scratch to the PAP’s overwhelming dominance in Parliament. The PAP still retains its supermajority and can make changes to the Constitution anytime that it likes. But the swing voters have sent a clear signal that they have not been persuaded by the PAP’s rationale.
5. Swing Voters do not want Racial Politics.
In 2019, Heng Swee Keat, Singapore’s Deputy Prime Minister and the man who is next in line to be Prime Minister (PM) commented that Singapore was not ready to have a non-Chinese PM. He further added that race is an issue that always arises at election-time in Singapore.
Let us now consider the GE2015 results. Tharman Shanmugaratnam, Singapore’s Senior Minister and someone whom many have expressed keenness to be Singapore’s next PM, obtained 79.28% of the vote share in Jurong GRC. This was above even the current Prime Minister Lee Hsien Loong, who scored 78.63% in Ang Mo Kio GRC. Tharman’s score was the highest in the entire election.
And now let us consider the GE2020 results. Tharman scored 74.62% in Jurong, again the highest scorer of the entire election, while Hsien Loong scored 71.91%. So Tharman beat the current PM again, and by an even bigger margin than the last time. Furthermore, Swee Keat, who made the infamous comments above, scored just 53.41% in East Coast.
Yes, I know I’m ignoring a lot of other factors that influenced these results. But don’t these results show conclusively that Heng’s comments were wrong? We have an Indian leading both the current and future PM in both elections, but yet PAP still feels the need to say that Singapore “hasn’t arrived” at a stage where we can vote without race in mind. In fact, this was the same rationale that supposedly led to the reserved presidency as mentioned in my earlier point.
The swing voters have spoken, and it is exceedingly clear to me that the electorate does not care what our highest office-holders are in terms of race, whether it be the PM or the President. Our Singapore pledge firmly states “regardless of race”, and I think the results have shown that we as a people have taken it to heart. But has the PAP?
6. Voters will not be so easily manipulated.
On one hand, Singaporeans were exhorted to stay home during the Covid-19 pandemic. Contact tracing became mandatory, and groups of more than 5 are prohibited.
But on the other hand, we are also told that it’s absolutely necessary to hold an election during this same period, for Singaporeans to wait in long lines and in close proximity to each other as we congregate to cast our vote, all because the PAP needs a strong mandate.
On one hand, Heng Swee Keat lambasted the Worker’s Party, claiming that it was “playing games with voters” over their refusal to confirm if they would accept NCMP seats.
But on the other hand, Heng Swee Keat was moved to the East Coast GRC at the eleventh hour in a surprise move to secure the constituency. (As mentioned above, he was aptly rewarded for this with a razor-thin margin of just 53.41% of the votes.)
On one hand, Masagos Zulkifli, PAP Vice-Chairman stated that “candidates should not be defined by a single moment in time or in their career, but judged instead by their growth throughout their life”. He said this in defense of Ivan Lim, who appears to be the very first candidate in Singaporean politics to have been pushed into retracting his candidacy by the power of non-mainstream media.
But on the other hand, the PAP called on the WP to make clear its stand on Raeesah Khan, a WP candidate who ran (and won) in Sengkang GRC for this election, stating that the Police investigation into Raeesah’s comments made on social media was “a serious matter which goes to the fundamental principles on which our country has been built”.
On one hand, Chan Chun Sing stated in 2015, referring to SingFirst’s policies about giving allowances to the young and the elderly, “Some of them promised you $300 per month. I say, please don’t insult my residents. You think…. they are here to be bribed?”
On the other hand, the PAP Government has just given out several handouts under its many budgets to help Singaporeans cope with the Covid-19 situation. [To be clear, I totally approve of these handouts. What I don’t approve is that the PAP felt the need to lambast similar policies as bribery in the past. Comparing a policy with a crime is a political low blow in my book.]
I could go on, but I think I’ve made my point. And so did the electorate in this election, putting their vote where it counted to show their disdain for the heavy-handedness and double standards that the PAP has displayed for this election.
Conclusion
I don’t say the above to put down the PAP. The PAP would have you believe that to not support them is equivalent to not wanting what’s best for Singapore. This is a false dichotomy that must be stamped out, and I am glad to see our swing voters taking a real stand with this election.
No, I say the above as a harsh but ultimately supportive letter to the PAP. As everyone can see from the results, we all still firmly believe that the PAP should be the Government. We still have faith that PAP has the leadership to take us forward and out of the Covid-19 crisis.
But we also want to send the PAP a strong signal with this vote, to bring them down from their ivory towers and down to the ground. Enough with the double standards. Enough with the heavy-handedness. Singaporeans have clearly stated their desire for a more mature democracy, and that means more alternative voices in Parliament. The PAP needs to stop acting as the father who knows it all, and to start acting as the bigger brother who can work hand in hand with his alternative younger brother towards what’s best for the entire family: Singapore.
There is a real chance that the PAP will not listen, though. As Lee Hsien Loong admitted in a rally in 2006, “if there are 10, 20… opposition members in Parliament… I have to spent my time thinking what is the right way to fix them”.
Now, the PAP has POFMA at its disposal. It still has the supermajority in Parliament, making them able to change any law in Singapore, even the Constitution at will. We have already seen them put these tools to use for its own benefit. Let us see if the PAP will continue as it has always done, or will it take this opportunity to change itself for the better. Whatever the case, we will be watching, and we will be waiting to make our roar heard once again five years down the road.
Majulah Singapura!
Article Ends Here.
Here's the link to the actual article:
https://thethoughtexperiment.org/2020/07/11/ge2020-the-roar-of-the-swing-vote
And here's the link to the other political articles I've written about Singapore:
https://thethoughtexperiment.org/2020/07/07/ge2020-the-state-of-play/
https://thethoughtexperiment.org/2015/09/10/ge2015-voting-wisely/
https://thethoughtexperiment.org/2015/09/05/expectations-of-the-opposition/
submitted by sharingan87 to singapore [link] [comments]

[OC][UWDFF Alcubierre] Part 54

Beginning | Previous
Premier Valast felt a tingle. It began at the base of his spine and traveled moved upward, sending warm fuzzy feelings all throughout his body as it made its way to his brain and inserted itself in his conscious thoughts. After all of the misery. After all of the failures. For once, something had gone right.
How delightful. How extravagant. How deserved.
The Humans had made a mistake. Clearly, they had thought to expand upon their treachery, believing themselves to be invincible. Their monstrosity of a vessel had appeared just as their last one had, within Halcyon's inner perimeter. After their ruse of parlay, their beast had commenced belching out weapons of mass destruction, clearly in an attempt to retrieve the encryption key and the elite assassin-thief they had dispatched under the guise of a Witness.
They thought Halcyon weak. Defenseless.
Not true! Not true at all!
Kinetics. Valast laughed aloud, his rib cage heaving out great guffaws. Accelerated mass! More laughter. The savages thought to bring such inelegance against the might of the Combine? They mistook their prior fortune for competence. Their one-time success for future capability. Alas, poor Humans, the truth of your inadequacies is made manifest! The brief gap in the defenses brought on by the improbable chain of events that had resulted in their arrival had been filled. For all of their destructive potential, their weapons were useless.
Valast continued to cackle, his hindclaws scrunching up the soft material of his pillow, as he watched the Humans receive their punishment for their insolence. The Humans had made assumptions. Perhaps assumptions were fine in their backwater corner of the galaxy, but here, among civilization, assumptions could be quite dangerous indeed. It was quite unwise to assume Halcyon would leave the inner perimeter exposed. They must have thought their Evangi co-conspirators would leave the gates open for them, as the traitor Neeria had done when she had given them access to a Combine wormkey in the first place. Sadly for the Humans, their four-armed friends had been exposed for what they were. A great many of the Evangi now lay motionless on the floor of a Halcyon mainway, a fitting end to their perfidy.
Halcyon had stood since the beginning, and it would continue to stand long after the Human infestation had been expunged from the Combine Space. Perhaps the Humans should have spent more time pondering the nature of the place before they had meddled with forces they clearly did not understand. Halcyon existed in defiance of the chaotic nature of the neutron star it orbited. Its survival required an solution to the objects such a gravity well attracted. Halcyon had many such solutions, weaved together to maintain a delicate balance. Among them were the inertial dampeners.
The screen in Valast's paws bloomed with colors, indicating firings of Halcyon's inertial dampeners. Each blossom of color was an attempt by the Humans to deploy weapons in clear violation War Accords, cementing Humanity's position as a menace to decent civilization. Had Valast not commanded Bo'Bakka'Gah to take the necessary precautions, the devastation would have been significant.
Lines of crimson sailed through the blooms of color.
Valast's whiskers twitched, his eyes squinting as it tracked one of these lines.
The solution was not perfect. The intertial dampeners in close proximity to Halcyon were a final precaution, and their purpose was narrow. They were a fine net, meant to indiscriminately capture any residual high-speed astral particulate that had escaped the outer defenses. Their efficacy diminished at an exponential rate in proportion to the size and mass of the object they acted upon. Thus far, they had been quite successful at preventing the Humans from making use of their weapons, but dampeners had no effect on the Human vessels. Even if the dampeners could be used for such a purpose, their indiscriminate nature would have required the cessation of all space born travel within Halcyon, an unacceptable disruption to the workings of the Combine's capitol.
The Humans' small spherical vessels were thus capable of traveling unimpeded throughout Halcyon space, tracing their crimson lines behind them as they did so. Such a thing did not overly worry Valast. They could not fire their weapons, and they were susceptible to electromagnetic disruption, rendering them easy targets for the Peacekeepers. Were Valast not otherwise consumed with the affairs of state, he would perhaps take to the front line and dispatch a few himself. Sadly, his bravery would find no opportunity for direct expression beyond the valor found in the privilege of command competently exercised.
The whiskers ceased their twitching and some cheer returned. It would not be long before the meddlesome Human spheres were swatted from the sky and the encryption key recovered.
Then they would dispatch the Human warship.
Then Humanity.
He need only wait.
-----------
"Get spread. Get small." Sana called out. Had to buy time. Had to get a handle on the situation. Not her first rodeo, but it was the first time where she had no idea what the hell she was riding. Maybe the aliens were riding her. Maybe it wasn't a rodeo, maybe it was just a slaughter.
That was the problem. No one knew anything.
The callsigns in her local were dropping like flies. Squaddies getting wiped without so much as a peep. The eggs in Science were saying EMPs, but the balls were supposed to be fixed against that frakkery. Sensors said the balls were still there even after they went dead, so maybe they were right. Couldn't think about that now.
Couldn't think about anything but the mission.
Captain Sana Bushida had a shit-shuttle to bring to station.
She needed to get from A to B. Normally the quickest point-to-point was a line, but the baddies were coming in from all sides. Trying to corral her in. So be it. She could handle a long and squiggly with the juice she had in the four balls attached to the cockpit. Only question was how long they'd be up for. Whatever they were using on the balls wasn't touching her. She was good, but she wasn't that good.
Guess they wanted her kicking and screaming.
Predators, not scavengers then.
Frakk 'em. Right in their stupid alien faces.
Sana's brain shunted command signals as fast as her eyes to parse the readouts in her pilot pod. Dodging. Weaving. Diving. Dipping. Half those words didn't even apply to space, but they felt right. Float like a butterfly, run like cheetah on amphetos. She'd sting 'em later.
Run run run, fast as you can. You can't catch me, I'm the shit-shuttle can.
Swipe. Swipe.
Two smaller ships moved in a pincer formation, one cutting off her angle around the larger ship she was skimming around. Sana let out a giggle, as she shoved the shuttle in another direction. "You thought you had me, crapdonkey? You never had me. You're gonna be seeing my ass all day." The giggle somehow transformed into a roar halfway through as a third ship appeared in her view, coming out from its hiding place on the other side of the large ship. "SCREW YOU!" They weren't going to win. Losing wasn't an option.
Swipe.
Patterns emerged as the ballet played out. Certain ships were the herders. The small annoying frakks that always seemed to be moving around her flanks. Other ships were the receivers. They were the big boys. The ones who just floated there like giant shits in space. Lazy frakks just waiting to be fed some shit-shuttle. Fine then. New info. New tactics. New rule: Get around the herders, never get closer to the receivers.
Herders bad.
Receivers bad-der-er.
As long as she was a step ahead of the herders and two steps away from the receivers, she'd be fine. Problem was they were more agile than her. Problem was there was more of them. Problem was the friendly callsigns on her readouts kept disappearing. Problem was that she was stuck in here instead of out there where she belonged.
Ninety-nine problems...
Swipe. Swipe.
All she needed was a line of sight. A place where she could get a whiff of open space and just gun it. Navigate the maze. Get through it. Light at the end of the tunnel. Glass is half full.
Metaphor.
Analogy.
Idiom.
The stream of consciousness flowed out of her, expressing itself in her verbiage and in the desperately navigating shuttle some distance away. Step forward. No steps backward. Okay, maybe one step backward, but it'll be okay. She'd take the step forward soon enough.
Just...needed...a...line.
Alpha, Beta, Charlie, and Delta was gone.
It was just her.
Swipe. Swipe.
The fate of the world.
The shit-shuttle must survive.
Swipe. Swipe.
The gap opened.
She saw it.
They didn't.
"There it is bitches!"
All four balls slammed the thrusters on. It wasn't a direct bee line to the Oppenheimer but it was good enough. She just needed to get out of the hornet's nest and into open space so she could keep pouring on the acceleration. She didn't know how much juice the herders had, but it was all she had going for her at this point.
Bitter bile rose up in her throat as the shit-shuttle surged forward, leaving A through D behind. Her squaddies. Her friends.
Abandoned.
She should be out there.
She could be. She just needed to get the mission done. She was so close. She was putting distance between her and the baddies. Just a few more minutes...the link cut off.
Her thoughts were shunting into a wall.
She swiped, her eyes scanning the readouts.
Alcubierre - Shuttle - Cockpit (Ejection)(DISTRESS) no longer appeared.
For once, Sana was speechless.
---------------------
Kai retched air.
There was nothing else to throw up at this point. He'd given everything he had to give, and it was now floating about the cockpit in a viscous cloud. He was fairly certain Neeria was collateral damage in the matter. If she were ever to regain consciousness, she'd find she had been provided with a fresh coat of puke paint. At this point, being blind was something of a boon. Congratulations were owed to the sadist in the pilot's seat though, he hadn't emptied his stomach like this since flight sims.
He'd raise his hand in salute if it weren't for the incredible g-force shifts whipping him around like a rag doll as the pilot attempted to avoid whatever was out there. Some of the maneuvers seemed impossibly complex, as if the cockpit was navigating through an impassable morass of enemies. Or perhaps the pilot was just drunk. Either seemed possible.
The whipsawing continued. Back. Forth. Round and round. Acceleration never seemed to continue in a single direction for more than a few seconds. They were going in circles. They had to be.
Finally, it appeared the pilot had decided on a direction as Kai was slammed back into his chair as the cockpit rocketed forward under sustained acceleration. They must have broken through. Or the pilot had fallen asleep at the controls with the throttle down and they were all doomed. Either way. At this point, Kai was just eager for it to be over.
The acceleration continued. He felt like he was being crushed. Like an enormous hand was pressing against him, trying to squeeze all of his organs out through his eyes. Whatever was powering the cockpit now was beyond the parameters of the shuttle's acceleration compensators. His vision began to dim and his joints ached. Pain surged up in his right arm, which was still contorted within the goo. He was fairly certain a bone had just snapped.
"Oppenheimer..ETA," Kai managed to gasp out, drawing the breath back into his lungs with some effort.
"The shuttle is not currently on course to intercept with the UWDFF Oppenheimer."
"Joan." Kai wheezed. "Connect. Joan."
The acceleration cut off.
Kai took a huge gulp of air, the relief immediate. "Comm-link. Fleet Admiral Joan Orléans."
No response.
Kai tried again.
Silence greeted him.
Grumbling, he raised his left wrist toward his face. He stuck out his tongue and smeared it along the wrist console's interface. None of the expected beeps and chirps sounded out. It was dead, and, he suspected, so was the cockpit along with whatever had been propelling him. No life support. No way to call out for help. No way to do anything but sit there. For all intents and purposes, they were a hunk of space junk drifting off into the black oblivion.
Fair enough. It was a fitting end.
Helpless.
Hopeless.
Kai tried to muster some anger at the situation, if only to distract him from the pain coursing through his body, but found he was up to the task. It was easier to be motivated when there was something to do. Some way he could impact the situation. But there was nothing to do but wait. Maybe he'd live. Probably he'd die. He didn't mind it, that was the same binary he faced every other day. It was a bit more present in his mind than it normally was, but the truth was that he was overdue for demise. He'd given death the slip more times than anyone had a right to.
Still. It bothered him.
Not the death part. The not doing what he set out to do part.
He had run through walls, both literal and figurative, to make it this far. He didn't know what making it back to the Oppenheimer would mean for Humanity, but it had to be better than not making it. The encryption key -- what did it do? What could it do? Would it be doable? Neeria -- could she guide them? Could she help them navigate the treacherous galaxy Humanity was just beginning to play a part in?
There were so many questions. The answers could matter.
Kai tried to remember how much time they had. Without life support, the supply of oxygen would rapidly begin to deplete. He supposed it didn't matter, since he had no idea whether Neeria breathed, what Neeria she breathed, or the rate she consumed it. His space suit had a few hours of stored supply, but it was designed to work in conjunction with his helmet. Without the wrist console, he'd need to find some way to manually vent it.
That was something to do. Small, but perhaps meaningful. Anything to tilt the scales just a little bit more in their direction. Just a few more minutes of air could make a difference.
"Seconds matter," Kai wheezed out. His breath was wet and tasted of iron. He'd worry about that later. Air first. It wasn't much of a plan, but it was better than nothing.
He hoped Joan's plans were faring better.
-------------------
The Admiral's Bridge was awash in a sea of red. Multiple views vied for primacy as the situation continued to deteriorate. So far, the Oppenheimer itself had withstood the sustained EMP assault directed its way, but the same could not be said for the battle balls. Callsigns continued to blink out of existence with every passing second. The Oppenheimer had immediately attempted to provide supporting fire, but its kinetic weaponry was similarly disabled. Whatever the circumstances had been that had allowed the Alcubierre to destroy an alien vessel, they were clearly no longer relevant to the situation at hand. Without kinetics, the vast majority of Humanity's space-born projective power was effectively nullified. Science was looking into explanations and alternatives, but it would take time.
The Oppenheimer's EMP arrays had succeeded in firing, but the alien vessels appeared to be impervious to that form of assault. It was unclear whether they possessed EMP hardening around core processes similar to the Oppenheimer or they had other means of deflecting attacks of that nature. In the absence of an alternative, the Oppenheimer was continuously discharging the EMP arrays as they became available, attempting to test for weaknesses. The energy drain from the sustained fire was easily accommodated by the altered physics of local space, but it was unclear whether alien defenses could be worn down by continuous assault.
Other oddities were appearing as the situation unfolded. The aliens did not field any tactical fighters that their sensors could identify. There were ships of different sizes, but, thus far, no vessels had moved to directly engage the balls. Kai's cockpit was being corralled by a series of smaller ships working in conjunction with the larger ones, but that was it.
Joan considered it, trying to parse out deeper meanings from the absence. Human conflict, both Earthside and in space, had always heavily relied on tactical fighters. They had numerous advantages in terms of firepower projection and significantly increased tactical dynamism in a battle zone. Either the aliens had never considered the approach, or it was considered suboptimal within this environment.
Joan squinted, watching as the battle ball's callsigns dropped from the battle status view. She tilted her head. "This environment," she muttered to herself, her eyes drawn to the EMP array firing status. The recharge bars filled and expended. Filled and expended. Each cycle representing an incredibly powerful pulse of electromagnetic energy at the speed of light.
Speed of light.
Speed.
The answer struck her. The ramifications of the answer were displeasing. Plans must be altered. Contingencies reconsidered. The Black Fork was too optimistic. Their position was considerably worse than hoped for, but not entirely beyond anticipated outcomes, which had included their immediate destruction upon arrival in the system. They simply had fewer tools than she desired.
Tactical fighters had low utility when combat operated at the speed of light. There was no yield on agility, because no thruster could move faster than light could travel. There was no evading a lightspeed weapon at these distances. Unless a tactical fighter could retain functionality under fire, which the death balls so far could not, they were a pointless extravagance. At best, they could serve as a momentary distraction, particularly when their weapons were inoperable.
The unique characteristics of Humanity's birthplace were a hindrance here. Kinetics were the logical path for weaponry to take in an environment where destructive output was a matter of maximizing scarce energy resources. They were also the easiest, most natural extension from their Earthside forebears. Humanity had begun development of lightspeed weapons, the EMP and the Griggs pulse among them, but they placed tremendous strain on ship systems. The Oppenheimer, as a dreadcarrier, was among the few Earth spaceships that contained a full battery of EMP arrays. Due to the extremely demanding specifications, only a Pulser class ship could make use of a Griggs pulse. Had Humanity known what it faced just beyond its doorstep, it would have invested its research and development resources differently.
Too late now.
The game was not lost yet, they simply must play the hand they were dealt to its greatest effect.
A display flashed from green to red and moved toward the center of the wall, increasing in size. Simultaneously, three other displays shifted in color, position and size, in a chain reaction. Joan frowned. Or perhaps the game was lost, and she was only just realizing it. The shuttle cockpit's callsign, along with the four balls that had attached to it, had disappeared. Her hands darted up and began a series of gestures, swiping North to South as she removed some filters from the local space scan and South to North as she applied others.
She exhaled.
The shuttle had not been destroyed, only incapacitated. It was careening through space away from the cluster of alien ships closest to Halcyon, though a few were in rapid pursuit. The pursuers had acceleration in their favor, but the shuttle's current course brought them toward the Oppenheimer.
Joan flicked a few fingers, pulling the course data from the local scan and pushing it into the timer view.
Before Joan could issue the order, the nearest balls peeled off and immediately began an intercept course with the shuttle. Joan pulled up the command-chain, it appeared that Captain Bushida had decided to be proactive. Very well, but it would not be enough. The balls were more likely than not to be incapacitated before they could be used in any rescue effort. This required a more substantial intervention if the outcome were to be changed.
Joan pushed a new course heading into her comm-link with Ragnar. "Captain, I am moving us off of the Black Fork standing orders."
Ragnar glanced at the course heading. "That's even further in."
Joan nodded, "It's the only way we'll recover the cockpit. The balls can't get the job done."
"There's a risk the Oppenheimer won't get it done either. They're holding back," Ragnar replied, his eyes scanned off screen, bouncing between the various readouts and inbound requests. "Doesn't make any sense they'd only have EMPs. They've got more."
"Likely. My current belief is that they will refrain from further escalation until they have either secured the cockpit or believe they can no longer retrieve it. Each moment of escalation from them has been in response to an action on our part directed at the cockpit."
Ragnar wiped the back of his sleeve against his brow, mopping up the sweat. "Must be something important."
"Must be. The prize is likely worth the pain here, Ragnar. Retrieving the cockpit is the top priority. Preservation of ourselves is an ancillary concern."
"G4 is only a few out. We can hold that long," Ragnar said.
"Get the job done, Captain," Joan ordered and then cut the comm. Ragnar was a sophisticated battlefield tactician. The overlap between them was significant, and the differences between them were accretive to both. They both knew there was another card to be played, it was just a matter of whether Humanity could adapt to it.
Joan opened another comm-link. "Chief Adeyemi."
The Chief blinked a few times as the interjection, as if being pulled from a daze.
"Idara!" Joan exclaimed. "Where's Science at?"
Idara wet her lips, "We've gathered the data and mapped it to a few different explanations...but we need more--"
"You don't have it. Best guess, go."
"Some sort of inertial dampening field. Effects smaller objects. Weakens as the objects get larger. Only affects objects moving a certain speed. Only affects objects in space. Our kinetics are getting caught. Bigger objects, like the fighters, like the Oppenheimer, are fine. Bullets fired inside of the Oppenheimer are fine.
"Any sense on source?"
Idara shook her head.
"But it doesn't effect the fighters. Doesn't effect energy based weapons."
"From what we can see, that's right."
Joan's eyes drifted toward the tracker on Kai's cockpit. Hurtling through space.
"Idara, when the Alcubierre was heading for Proxima Barrier, your modeling said the ship would survive the impact, correct?"
"Yes, Admiral. There isn't an equal an opposite reaction. Actor has primacy in these physics."
Joan stared at Idara, lost in thought. The Chief shifted uncomfortably, "Is there something else--"
"I have what I need," Joan replied, cutting the comm.
She pulled up the status tracker on the balls. Over eight-five percent of launched fighters had already been incapacitated. The Oppenheimer still retained a final wing in its hangers, numbering approximately a hundred and twenty additional balls.
Joan watched the timers ticking down. They needed to go on the offensive. To find a way to tilt the situation in their favor. Even if they retrieved the cockpit, it was a long way back to the wormhole, and a long time to survive before G4 appeared. If the aliens had an ace up their sleeve, that would be the time to play it, when they had nothing to lose, and everything to gain.
She re-opened the comm with Ragnar. "Captain, I think we can even the odds a bit."
"I'm all ears, Admiral."
Joan pushed a series of orders to Ragnar. He glanced at them and then glared at her, "You want--
"Yes, Captain, that's what I want."
"But they'll be destroyed," Ragnar responded.
"Not if they're moving fast enough. Get whoever we can get back into the hangers, launch the rest without the pilots. Target the ships. Target Halcyon."
Ragnar stared at her, "Halcyon? That's a civilian--"
"Captain, I want those balls dumped and under full steam at the designated targets. That's an order."
Ragnar opened his mouth and then shut it. A hand came off screen and formed a salute. The comm was dropped shortly after. Almost immediately, the tactical fighters shifted flight plans and began their retreat toward the Oppenheimer. Simultaneously, the wing residing within the *Oppenheimer'*s hangers shifted from stand-by to active. Soon they would be launched, pushing top acceleration toward Halcyon. No EMP would be able to stop them. If the aliens had another card to play, Joan hoped this would force it out and maybe, just maybe, buy enough time for G4 to make an appearance.
She just needed a little time.
Just needed to survive long enough for the Pulsers to arrive.
Seconds mattered.
PerilousPlatypus
submitted by PerilousPlatypus to HFY [link] [comments]

Video Encoding in Simple Terms

Video Encoding in Simple Terms
Nowadays, it is difficult to imagine a field of human activity, in which, in one way or another, digital video has not entered. We watch it on TV, mobile devices, and stationary computers; we record it with digital cameras ourselves, or we encounter it on the roads (unpleasant, but true), in stores, hospitals, schools and universities, and in industrial enterprises of various profiles. As a consequence, words and terms that are directly related to the digital representation of video information are becoming more firmly and widely embedded in our lives. From time to time, questions arise in this area. What are the differences between various devices or programs that we use to encode/ decode digital video data, and what do they do? Which of these devices/ programs are better or worse, and in which aspects? What do all these endless MPEG-2, H.264 / AVC, VP9, H.265 / HEVC, etc. mean? Let’s try to understand.

A very brief historical reference

The first generally accepted video compression standard MPEG-2 was finally adopted in 1996, after which a rapid development of digital satellite television began. The next standard was MPEG-4 part 10 (H.264 / AVC), which provides twice the degree of video data compression. It was adopted in 2003, which led to the development of DVB-T/ C systems, Internet TV and the emergence of a variety of video sharing and video communication services. From 2010 to 2013, the Joint Collaborative Team on Video Coding (JCT-VC) was intensively working to create the next video compression standard, which was called High Efficient Video Coding (HEVC) by the developers; it ensured the following twofold increase in the compression ratio of digital video data. This standard was approved in 2013. That same year, the VP9 standard, developed by Google, was adopted, which was supposed to not yield to HEVC in its degree of video data compression.

Basic stages of video encoding

There are a few simple ideas at the core of algorithms for video data compression. If we take some part of an image (in the MPEG-2 and AVC standards this part is called a macroblock), then there is a big possibility that, near this segment in this frame or in neighboring frames, there will be a segment containing a similar image, which differs little in pixel intensity values. Thus, to transmit information about the image in the current segment, it is enough to only transfer its difference from the previously encoded similar segment. The process of finding similar segments among previously encoded images is called Prediction. A set of difference values that determine the difference between the current segment and the found prediction is called the Residual. Here we can distinguish two main types of prediction. In the first one, the Prediction values represent a set of linear combinations of pixels adjacent to the current image segment on the left and on the top. This type of prediction is called Intra Prediction. In the second one, linear combinations of pixels of similar image segments from previously encoded frames are used as prediction (these frames are called Reference). This type of prediction is called Inter Prediction. To restore the image of the current segment, encoded with Inter prediction, when decoding, it is necessary to have information about not only the Residual, but also the frame number, where a similar segment is located, and the coordinates of this segment.
Residual values obtained during prediction obviously contain, on average, less information than the original image and, therefore, require a fewer quantity of bits for image transmission. To further increase the degree of compression of video data in video coding systems, some spectral transformation is used. Typically, this is Fourier cosine transform. Such transformation allows us to select the fundamental harmonics in two-dimensional Residual signal. Such a selection is made at the next stage of coding — quantization. The sequence of quantized spectral coefficients contains a small number of main, large values. The remaining values are very likely to be zero. As a result, the amount of information contained in quantized spectral coefficients is significantly (dozens of times) lower than in the original image.
In the next stage of coding, the obtained set of quantized spectral coefficients, accompanied by the information necessary for performing prediction when decoding, is subjected to entropy coding. The bottom line here is to align the most common values of the encoded stream with the shortest codeword (containing the smallest number of bits). The best compression ratio (close to theoretically achievable) at this stage is provided by arithmetic coding algorithms, which are mainly used in modern video compression systems.
From the above, the main factors affecting the effectiveness of a particular video compression system become apparent. First of all, these are, of course, the factors that determine the effectiveness of the Intra and Inter Predictions. The second set of factors is related to the orthogonal transformation and quantization, which selects the fundamental harmonics in the Residual signal. The third one is determined by the volume and compactness of the representation of additional information accompanying Residual and necessary for making predictions, that is, calculating Prediction, in the decoder. Finally, the fourth set has the factors that determine the effectiveness of the final stage- entropy coding.
Let’s illustrate some possible options (far from all) of the implementation of the coding stages listed above, on the example of H.264 / AVC and HEVC.

AVC Standard

In the AVC standard, the basic structural unit of the image is a macroblock — a square area of 16x16 pixels (Figure 1). When searching for the best possible prediction, the encoder can select one of several options of partitioning each macroblock. With Intra-prediction, there are three options: perform a prediction for the entire block as a whole, break the macroblock into four square blocks of 8x8 size, or into 16 blocks with a size of 4x4 pixels, and perform a prediction for each such block independently. The number of possible options of macroblock partitioning under Inter-prediction is much richer (Figure 1), which provides adaptation of the size and position of the predicted blocks to the position and shape of the object boundaries moving in the video frame.
Fig 1. Macroblocks in AVC and possible partitioning when using Inter-Prediction.
In AVC, pixel values from the column to the left of the predicted block and the row of pixels immediately above it are used for Intra prediction (Figure 2). For blocks of sizes 4x4 and 8x8, 9 methods of prediction are used. In a prediction called DC, all calculated pixels have a single value equal to the arithmetic average of the “neighbor pixels” highlighted in Fig. 2 with a bold line. In other modes, “angular” prediction is performed. In this case, the values of the “neighbor pixels” are placed inside the predicted block in the directions indicated in Fig. 2.
In the event that the predicted pixel gets between “neighbor pixels”, when moving in a given direction, an interpolated value is used for the prediction. For blocks with a size of 16x16 pixels, 4 methods of prediction are used. One of them is the DC-prediction, which was already reviewed. The other two correspond to the “angular” methods, with the directions of prediction 0 and 1. Finally, the fourth — Plane-prediction: the values of the predicted pixels are determined by the equation of the plane. The angular coefficients of the equation are determined by the values of the “neighboring pixels”.
Fig 2. “Neighboring pixels” and angular modes of Intra-Prediction in AVC
Inter- Prediction in AVC can be implemented in one of two ways. Each of these options determines the type of macroblock (P or B). As a prediction of pixel values in P-blocks (Predictive-blocks), the values of pixels from the area located on the previously coded (reference) image, are used. Reference images are not deleted from the RAM buffer, containing decoded frames (decoded picture buffer, or DPB), as long as they are needed for Inter-prediction. A reference list is created in the DPB from the indexes of these images.
The encoder signals to the decoder about the number of the reference image in the list and about the offset of the area used for prediction, with respect to the position of predicted block (this displacement is called motion vector). The offset can be determined with an accuracy of ¼ pixel. In case of prediction with non-integer offset, interpolation is performed. Different blocks in one image can be predicted by areas located on different reference images.
In the second option of Inter Prediction, prediction of the B-block pixel values (bi-predictive block), two reference images are used; their indexes are placed in two lists (list0 and list1) in the DPB. The two indexes of reference images in the lists and two offsets, that determine positions of reference areas, are transmitted to the decoder. The B-block pixel values are calculated as a linear combination of pixel values from the reference areas. For non-integer offsets, interpolation of reference image is used.
As already mentioned, after predicting the values of the encoded block and calculating the Residual signal, the next coding step is spectral transformation. In AVC, there are several options for orthogonal transformations of the Residual signal. When Intra-prediction of a whole macroblock with a size of 16x16 is implemented, the residual signal is divided into 4x4 pixel blocks; each of them is subjected to an integer analog of discrete two-dimensional 4x4 cosine Fourier transform.
The resulting spectral components, corresponding to zero frequency (DC) in each block, are then subjected to additional orthogonal Walsh-Hadamard transform. With Inter-prediction, the Residual signal is divided into blocks of 4x4 pixels or 8x8 pixels. Each block is then subjected to a 4x4 or 8x8 (respectively) two-dimensional discrete cosine Fourier Transform (DCT, from Discrete Cosine Transform).
In the next step, spectral coefficients are subjected to the quantization procedure. This leads to a decrease in bit capacity of digits representing the spectral sample values, and to a significant increase in the number of samples having zero values. These effects provide compression, i.e. reduce the number and bit capacity of digits representing the encoded image. The reverse side of quantization is the distortion of the encoded image. It is clear that the larger the quantization step, the greater is the compression ratio, but also the distortion is greater.
The final stage of encoding in AVC is entropy coding, implemented by the algorithms of Context Adaptive Binary Arithmetic Coding. This stage provides additional compression of video data without distortion in the encoded image.

Ten years later. HEVC standard: what’s new?

The new H.265/HEVC standard is the development of methods and algorithms for compressing video data embedded in H.264/AVC. Let’s briefly review the main differences.
An analog of a macroblock in HEVC is the Coding Unit (CU). Within each block, areas for calculation of Prediction are selected — Prediction Unit (PU). Each CU also specifies the limits within which the areas for calculating the discrete orthogonal transformation from the residual signal are selected. These areas are called the Transform Unit (TU).
The main distinguishing feature of HEVC here is that the split of a video frame into CU is conducted adaptively, so that it is possible to adjust the CU boundaries to the boundaries of objects on the image (Figure 3). Such adaptability allows to achieve an exceptionally high quality of prediction and, as a consequence, a low level of the residual signal.
An undoubted advantage of such an adaptive approach to frame division into blocks is also an extremely compact description of the partition structure. For the entire video sequence, the maximum and minimum possible CU sizes are set (for example, 64x64 is the maximum possible CU, 8x8 is the minimum). The entire frame is covered with the maximum possible CUs, left to right, top-to-bottom.
It is obvious that, for such coverage, transmission of any information is not required. If partition is required within any CU, then this is indicated by a single flag (Split Flag). If this flag is set to 1, then this CU is divided into 4 CUs (with a maximum CU size of 64x64, after partitioning we get 4 CUs of size 32x32 each).
For each of the CUs received, a Split Flag value of 0 or 1 can, in turn, be transmitted. In the latter case, this CU is again divided into 4 CUs of smaller size. The process continues recursively until the Split Flag of all received CUs is equal to 0 or until the minimum possible CU size is reached. Inserted CUs thus form a quad tree (Coding Tree Units, CTU). As already mentioned, within each CU, areas for calculating prediction- Prediction Units (PU) are selected. With Intra Prediction, the CU area can coincide with the PU (2Nx2N mode) or it can be divided into 4 square PUs of twice smaller size (NxN mode, available only for CU of minimum size). With Inter Prediction, there are eight possible options for partitioning each CU into PUs (Figure 3).
Fig.3 Video frame partitioning into CUs is conducted adaptively
The idea of spatial prediction in HEVC remained the same as in AVC. Linear combinations of neighboring pixel values, adjacent to the block on the left and above, are used as predicted sample values in the PU block. However, the set of methods for spatial prediction in HEVC has become significantly richer. In addition to Planar (analogue to Plane in AVC) and DC methods, each PU can be predicted by one of the 33 ways of “angular” prediction. That is, the number of ways, in which the values are calculated by “neighbor”-pixels, is increased by 4 times.
Fig. 4. Possible partitioning of the Coding Unit into Prediction Units with the spatial (Intra) and temporary (Inter) CU prediction modes
We can point out two main differences of Inter- prediction between HEVC and AVC. Firstly, HEVC uses better interpolation filters (with a longer impulse response) when calculating reference images with non-integer offset. The second difference concerns the way the information about the reference area, required by the decoder for performing the prediction, is presented. In HEVC, a “merge mode” is introduced, where different PUs, with the same offsets of reference areas, are combined. For the entire combined area, information about motion (motion vector) is transmitted in the stream once, which allows a significant reduction in the amount of information transmitted.
In HEVC, the size of the discrete two-dimensional transformation, to which the Residual signal is subjected, is determined by the size of the square area called the Transform Unit (TU). Each CU is the root of the TU quad tree. Thus, the TU of the upper level coincides with the CU. The root TU can be divided into 4 parts of half the size, each of which, in turn, is a TU and can be further divided.
The size of discrete transformation is determined by the TU size of the lower level. In HEVC, transforms for blocks of 4 sizes are defined: 4x4, 8x8, 16x16, and 32x32. These transformations are integer analogs of the discrete two-dimensional Fourier cosine transform of corresponding size. For size 4x4 TU with Intra-prediction, there is also a separate discrete transformation, which is an integer analogue of the discrete sine Fourier transform.
The ideas of the procedure of quantizing spectral coefficients of Residual signal, and also entropy coding in AVC and in HEVC, are practically identical.
Let’s note one more point which was not mentioned before. The quality of decoded images and the degree of video data compression are influenced significantly by post-filtering, which decoded images with Inter-prediction undergo before they are placed in the DPB.
In AVC, there is one kind of such filtering — deblocking filter. Application of this filter reduces the block effect resulting from quantization of spectral coefficients after orthogonal transformation of Residual signal.
In HEVC, a similar deblocking filter is used. Besides, an additional non-linear filtering procedure called the Sample Adaptive Offset (SAO) exists. Based on the analysis of pixel value distribution during encoding, a table of corrective offsets, added to the values of a part of CU pixels during decoding, is determined.
In HEVC, the size of the discrete two-dimensional transformation, to which the Residual signal is subjected, is determined by the size of the square area called the Transform Unit (TU). Each CU is the quad-tree of TU’s. Thus, the TU of the upper level coincides with the CU. The root TU can be divided into 4 parts of half the size, each of which, in turn, is a TU and can be further divided.
The size of discrete transformation is determined by the TU size of the lower level. There are four transform block sizes in HEVC: 4x4, 8x8, 16x16, and 32x32. These transforms are discrete two-dimensional Fourier cosine transform of corresponding size. For 4x4 Intra-predicted blocks, could be used another discrete transform — sine Fourier transform.
The quantization of spectral coefficients of residual signal, and entropy coding in AVC and in HEVC, are almost identical.
Let’s note one more point which was not mentioned before. The quality of decoded images, hence the degree of video data compression, is influenced significantly by post-filtering, which applied on decoded Inter-predicted images before they are placed in the DPB.
In AVC, there is one kind of such filtering — deblocking filter. It masking blocking artifacts effect originating from spectral coefficients quantization after orthogonal transformation of residual signal.
In HEVC, a similar deblocking filter is used. Besides, an additional non-linear filtering procedure called the Sample Adaptive Offset (SAO) exists. Sample level correction is based either on local neighborhood or on the intensity level of sample itself. Table of sample level corrections, added to the values of a part of CU pixels during decoding, is determined.

And what is the result?

Figures 4–7 show the results of encoding of several high-resolution (HD) video sequences by two encoders. One of the encoders compresses the video data in the H.265/HEVC standard (marked as HM on all the graphs), and the second one is in the H.264/AVC standard.
Fig. 5. Encoding results of the video sequence Aspen (1920x1080 30 frames per second)
Fig. 6. Encoding results of the video sequence BlueSky (1920x1080 25 frames per second)
Fig. 7. Encoding results of the video sequence PeopleOnStreet (1920x1080 30 frames per second)
Fig. 8. Encoding results of the video sequence Traffic (1920x1080 30 frames per second)
Coding was performed at different quantization values of spectral coefficients, hence with different levels of video image distortion. The results are presented in Bitrate (mbps) — PSNR(dB) coordinates. PSNR values characterize the degree of distortion.
On average, it can be stated that the PSNR range below 36 dB corresponds to a high level of distortion, i.e. low quality video images. The range of 36 to 40 dB corresponds to the average quality. With PSNR values above 40 dB, we can call it a high video quality.
We can roughly estimate the compression ratio provided by the encoding systems. In the medium quality area, the bit rate provided by the HEVC encoder is about 1.5 times less than the bit rate of the AVC encoder. Bitrate of an uncompressed video stream is easily determined as the product of the number of pixels in each video frame (1920 x 1080) by the number of bits required to represent each pixel (8 + 2 + 2 = 12), and the number of frames per second (30).
As a result, we get about 750 Mbps. It can be seen from the graphs that, in the area of average quality, the AVC encoder provides a bit rate of about 10–12 Mbit/s. Thus, the degree of video information compression is about 60–75 times. As already mentioned, the HEVC encoder provides compression ratio 1.5 times higher.

About the author

Oleg Ponomarev, 16 years in video encoding and signal digital processing, expert in Statistical Radiophysics, Radio waves propagation. Assistant Professor, PhD at Tomsk State University, Radiophysics department. Head of Elecard Research Lab.
submitted by VideoCompressionGuru to u/VideoCompressionGuru [link] [comments]

First Contact - Part Seven / Realization of Second Contact

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Many great cycles had passed without a single contact within the Great Emptiness.
Many of the members of the Unified Science Council began to believe that perhaps it was some kind of lingering energies left over from the Precursor War that had created mass hallucinations, or perhaps it was just isolated incidents with no meaning.
Seventeen Great Cycles and not a single clue that supported the existence of the Solarians, the Clone Directorate, sentient AI's, or any of the other strangeness discovered over that Great Cycle.
Even the Unified Executor Council had been forced to agree that the Solarians had simply, well, vanished.
The Unified High Council had no choice but to allow exploration of the Great Emptiness and so passed legislation to repeal the prohibition against exploration of that region of space.
That is how Monnat Banaltee of the HiKruth found himself in charge of a crew of a dozen of the Deep Space Explorer's Guild and in possession of one of the most advanced ships the Unified Technology Council would permit to be built.
The ship, named To Wrest Answers from the Darkness, had the best jumpspace engines, the most advanced computers with the most powerful computation and analysis lobes, laboratories and testing capabilities more advanced that any other ship, with sensors more sensitive than any other, communications capable of hearing the slightest whisper. Additionally, the ship's omnitranslator had been loaded with the TerraSol lexicons learned so far.
That was an entire Great Cycle ago.
Which was why Monnat, who refused the title of Captain and preferred Most Learned, was almost sick from boredom despite his race being legendary for patience. Even the upcoming arrival in a new solar system, deeper than anyone had gone so far into the Great Emptiness, failed to alleviate his boredom.
How could it? The last thirty systems they'd scanned had been the same: deeper than anyone had explored.
And empty except for a hundred million years of isolated evolution, largely resulting in a few plants or maybe even some non-sapient life more evolved than a cluster of cells.
Monnat was willing to bet his next three research grants that the next one would be the same.
"Preparing to drop," Aastruk stated. A master of astrogation and navigation, who had led whole fleets through jumpspace with his skill during his many years as part of the Unified Military Fleet, Aastruk was capable of making such sublime jump transitions that even the most sensitive of the scientists suffered little more than a light spell of dizziness.
At the end of the countdown there was a slight queasiness and that was all, allowing Monnat to tap his vestigal claws together and stare at Billik, a sensor's technician of extreme skill.
After nearly an entire cycle Monnat was beginning to wonder if Billik had decided not to do his job out of sheer boredom.
"Scan Master Billik?" Monnat asked.
"A moment, please, Most Learned One," Billik said. The scan tech looked over at Z'Mak, the Chief of Maintenance. "Oh Attentive One, Lord and Master of the Mechanical, can you perform a diagnostic upon my lowly instrumentation?"
Monnat sighed internally. Sometimes he wondered if all the insistence on titles and honorifics made it so things took longer than necessary. A heretical thought, he knew, but one had had asked himself many times over his long life.
Z'Mak, who was a stickler for protocol, nodded, the ruffle around his neck and down his spine flushing in pleasure. He examined his displays, tapped in some commands, then leaned back.
"Your instrumentation and displays are all functioning at over 90% efficiency, most attentive and inquisitive scanning technician," Z'Mak said.
At least Billik did not take offense at the obvious omission of honorifics, as he had during the first long cycles of the voyage, as Z'Mak was of the belief that those who joined the Unified Military Council or the Fleet were somehow less than those who devoted their lives to other pursuits.
"Then it appears, at long last, we have found a system with unknown xenosapients," Billik stated. "There are several settlements on the surface, four orbiting stations, solar collectors, and power readings everywhere."
"Launch a probe," Monnat said. "I will be waiting in my chambers. Announce to me when the probe begins to relay data."
Billik nodded as Monnat stood up on all four legs and moved toward his personal chambers.
-------------------
"Most Learned One," E'kotat's voice interrupted Monnat's viewing of a lecture on how a stable reaction within the translation chamber of a jump-drive was only established one way, despite crackpot claims of other possibilities.
"Yes, Second Leader?" Monnat sighed. He doubted that it was going to actually be anything. There had been nearly a dozen false alarms in the first few cycles of his mission. Every time it had turned out to be just a lost colony.
"You should come to the bridge immediately," E'kotat said. "Make all due haste."
Monnat frowned. E'kotat was a Drimarian, cold blooded quasi-mammal who's race's physiology was almost incapable of excitement. For him to urge haste was unusual.
And noteworthy.
When he entered the bridge, Monnat noted that Security Officer Lukamit, a computer code researcher who held a position mostly ceremonial, was busy over his terminals, all three of his lab assistants working with him.
"What is the emergency? Did something happen to the probe?" Monnat sighed, settling into his crash couch.
"We lost contact with it, Most Learned One," Billik stated. "It was intercepted by an energy pulse that shut it down. Soon afterwards, we were..."
"I will inform the Most Learned," Z'Mak snapped. He looked at Monnat. "It was then that we received communication signals. It attempted to open a communications channel but at the same time attempted to penetrate our computer network. Whoever the signal is from, they are most insistent that they be allowed access to our computer systems."
Lukamit interrupted, ignoring Z'Mak's flutter of his crest. "We are fortunate that they only use a binary type logic and only binary signalling. This allows me to use the lobes in parallel to more effect than they can. However, they did access the omnitranslator's lexicon and have been attempting to transfer it to their systems."
Monnat thought a moment. "Allow it."
"But standard is to exchange lexicons," Z'Mak protested.
"Do as I command as Most Learned One," Monnat told Z'Mak, fixing him with a stare that used all four eyes.
Z'Mak backed down.
"Lexicon is transferred. Wait, they've stopped trying to access our systems," Lukamit said. "They've purged their own code and completely withdrawn."
"We have an incoming signal," Juketet stated, listening closely. "Audio and visual, although only across a limited base three-primary color scale. They are not permitting any reply. Transmission only. It's quite rude."
Monnat sighed, fully expecting it to be another lost colony. Probably fallen back to aggression and superstition.
Instead the figure that appeared on the screen was unlike any he'd ever seen. Tall, graceful appearing for a biped, mammalian, with jewels adorning them, dressed in comfortable and gossamer appearing cloth, long golden hair and pointed ears. The female, and it had to be a female as it had mammalian milk ducts that were prominent, was surrounded by scantily clad bipeds that were shorter but had the same lithe build and pointed ears.
For some reason she gave off the appearance of being superior to everyone present. As if something more than nature, because nature could never produce such a perfect specimen, had crafted her to be perfection embodied.
It was a strange feeling for Monnat.
When she spoke, it was a strange language, linguistically designed to flow together and sound like music even mathematically.
Monnat noticed that Z'Mak seemed offended by the being.
The translation showed below, at the bottom of the screen.
"Welcome to the Magic Realms of Meratarrian. I am Queen Radosalvov the Graceful, you may call me Queen, Your Highness, or Radiant Divine One."
Z'Mak almost seemed to choke.
"According to Confederate Law, attempting to pirate views via recording probes without a license as well as permission from Galactic Studios Incorporated and Electronic Artistic Studios is a grave violation of our legal rights."
That caught Lukamit's attention.
"As your language is unknown to me I will assume that you were not meant to intrude upon this realm and I have decided to extend elven hospitality to you."
Monnat kept his expression from changing. Another race. Bipedal, warm blooded, mammalian, forward facing eyes. Obvious Solarian.
"I will allow you four local hours upon the surface as a freeware demonstration for one of your crew. I formally invite a sentient of your choosing in to my realm and invite your ship to stay within communication range of this planet."
She gave a gesture that used up the least amount of effort but still looked imperious, as if she was the most important being in the entire universe and the crew of the Wrest Answers from the Darkness should considered them blessed just to be allowed to view her.
"I will give you one of your time units to decide who shall enter the Magic Realms of Meratarrian."
The image vanished.
"They've cut transmission," Juketet stated unnecessarily. "Wait, they're transmitting a document. It looks like a legal document of some kind."
Monnat perked up. "Send it my ready room and have the ship computer go over it. Let us see what they are offering."
Juketet nodded.
------------------
Halfway through the time limit Monnat realized that even with the computer's help deciphering the document, which was some kind of terms of service, would be impossible. It was, quite possibly, the largest legal document he had ever seen. The ships operating system took up less storage and used less data than the document itself. Just viewing the document gave the issuer of the document legal rights over all kinds of things.
It repeated over and over that the issuers of the document, one Electronic Artistic Studios and one Galactic Studios Incorporated, could not be held liable for any damage to anyone using their services, to include death, dismemberment, disintegration, damage to neural or emotional networks, physical or metaphysical discomfort, damage, or alteration.
It went on and on and on.
But Monnat had been tasked with exploration, and he'd seen that Galactic Studios Incorporated and Electronic Artistic Studios operated under Terran Confederacy law and were based on TerraSol, which meant, despite appearances, the "elven queen" was a Solarian.
Which made no sense.
How many species rose to prominence in the system?
Monnat needed information, but most of all, he needed a volunteer.
And for that, he called Aastruk into his ready room to see if the saurian would volunteer to be part of the "free demonstration" that the "Queen" was offering.
To Monnat's surprise, Aastruk agreed immediately.
Monnat figured it was out of boredom.
-------------------
The shuttle that gathered Aastruk was flamboyant, lavishly decorated with rare elements to enhance its appearance and obviously built to appeal to anyone's eyes. Even mathematically it was almost perfect. Aastruk boarded wearing a vacuum suit and carrying a transponder.
The Queen had agreed to that much of a safety measure, even if she refused to allow recording devices.
Monnat settled down, as the shuttle left, and waited. Four local hours was less than a dozen cycles.
----------------
When Aastruk returned he stated one simple sentence: "We must leave now."
Monnat respected Aastruk's time with the Unified Military Fleet and ordered that the ship move to jumpspace immediately. Once they were safe in jumpspace he called Aastruk into his quarters and urged the reptilian navigator to speak.
"When I first got there, I was given many options. Enhanced virtual reality, real-skin which apparently involves me actually going down to the planet, skin-sheathe which is allowing me to mentally control a cloned version of myself from the station, or something called 'hitch-hiker' mode which is allowing me to see through someone else's eyes," Aastruk said, rubbing his snout wearily.
"What did you choose?" Monnat asked.
"Hitchhiker is the only option available for the free demonstration version," Aastruk said. He shuddered. "It allowed me to not only see and hear what was going on, it allowed me to taste, smell, and feel it. Not only that, I knew I could, well, share thoughts with my host."
Monnat made an annotation. "Did you?"
Aastruk nodded. "She is from someplace called Alpha Centauri, one of the earliest Terran Confederacy's colonies. That's aside, however, and not the important part."
Looking up Monnat frowned. "What is important than that?"
"She was, to use her words, reborn as something called a 'dwarf' and took the profession of blacksmith," Aastruk said. "Working in iron, steel, some exotic metals I've never heard of. She makes armor, weapons, and other metal objects as well as wood carving..."
"Who does she make these weapons for?" Mannot asked.
"Soldiers who guard the town and being who wish to enter into the wilderness to seek out adventure even at the risk of encountering dangerous wildlife that will seek to slay them if they do not slay the wild-life first. She makes weapons and armor for these people and then, and I use her words: magics the excrement out of them which is why...."
"Magic?" Monnat scoffed, interrupting. "A people that advanced believing in magic."
Aastruk nodded. "When she explained magic to me was when I realized we must leave at once."
"What was so frightening about it?" Monnat asked, wondering if Aastruk would need therapy.
"Nanotechnology is something we use. For medical, research, manufacturing, computation," Aastruk said. Monnat nodded as Aastruk continued. "They have devised a type of nanite that uses broadcast power to sustain itself and floats through the very air. It permeates he atmosphere, is in everything they drink, everything they eat, even in the objects."
"Risky. What if it went out of control? Entire planets have been lost to such ill advised experimentation," Monnat asked.
Aastruk shook his head. "They aren't worried about it. You see, they use the nanites to manifest certain reactions. From creating a monomolecular sword edge and infusing the blade with nanotech like my host did to calling up fire out of thin air, this so called magic is nanites."
Monnat cringed slightly. "And anyone can use it with a simple interface?"
Aastruk shook his head again. "No. It requires will, being able to chant out loud the command strings, and being able to withstand pain. The more energy intensive the task the nanites carry out, the more pain the nanites inflict."
"Madness," Monnat whispered. "And they willingly subject themselves to this to use this so called magic? I understand, if they are born there and this is the path to power, but still, to willingly subject one's self to pain."
Aastruk shook his head. "No, Most Learned One, it is worse than that."
"How is it worse?" Monnat asked. "Please, Aastruk, will you define worse?"
"While some beings who live on that planet were born there, Most Learned One," Aastruk took a deep breath. "The majority pay for the privilege of living their lives there. Some even pay to be other species, such as my host, who had her entire body rebuilt from 'Pure Strain Human' to 'dwarf' in order to live out her fantasies."
Aastruk fixed Monnat with his gaze. "It's a planet sized, fully interactive, nanite assisted, amusement park that they pay to experience, sometimes for their entire adult lifespan."
Monnat goggled at Aastruk. The thought of having one's body changed to live out a fantasy was grotesque, but the idea that it was some kind of amusement park horrified him.
"You were correct in having us leave at once. Was there anything else that made you so urgent to leave?" Mannot asked.
Aastruk nodded. "At the end of my 'free trial' several of the 'High Elves' offered to sponsor me if I agreed to fight in their name for their glory," He said, shuddering.
Mannot nodded. "A wise idea, returning. I do not blame you for wanting to return when that undoubtedly caused such fear, to be dumped in such a place where advanced technology is used to live out a fantasy of primitivism."
Shivering, Aastruk shook his head. "No, Most Learned One, I did not want to return out of fear, I returned because I wanted to stay."
Aastruk hung his head and whispered softly. "Glory and honor to my house, with eggs and burrows the envy of all, by might or trickery my house, my burrow, my clutch ascendent."
Mannot stared in horror at Aastruk repeating such an ancient mantra of his species and decided that the expedition was over.
----------------
The Unified Exploration Council examined the records as well as the statements of Fleet Admiral (retired) Aastruk eshThsashal and ordered another exploration expedition created.
The Unified Science Council determined that the Solarians, perhaps the entire Terran Confederacy, was using technologies in ways that were prohibited as well as dangerous, not only to the Terran Confederacy itself, but to all those around it.
The Unified Executor Council decided that armed Executors would accompany all other research and exploration vessels to prevent any desertions to such a dangerous civilization.
Aastruk eshThsashal converted all of his possessions and wealth to simple gold bars and vanished.
------------------
I, AASTRUK eshTHSASHAL, agree to abide by the above terms and services as set out by Galactic Studios Incorporated and Electronic Artistic Studios, as well as the Meratarrian code of conduct.
------------------
TO: CONFEDERATE INTELLIGENCE
FROM: QUEEN RADOSALVOV THE GRACEFUL, OVERSEER OF MERATARRIAN (All Rights Reserved)
Had visitors not long ago, like I told. However, it appears that one of their number liked their trial time so much they've returned to my divine embrace (LIFETIME MEMBERSHIP PURCHASED). Attached is crude documents and illusions of their statements about the mundane and boring life they left behind, the poor dear. I'm sending these to you out of consideration.
He is a lovely subject (ITEM SHOP PURCHASE: PLATINUM STARTER PACK), who has been yearning all his life for the adventure (DLC PURCHASED) only I, in my infinite wisdom and beauty, can provide to him (ITEM SHOP PURCHASE: USER GENERATED FRIENDS AND FAMILY PLATINUM PACK). I have hereby granted him asylum from such a dull and dreary place, and made him a citizen (DLC MEGAPACK PURCHASED) of Meratarrian (EXPANSION PURCHASED) with permission to found his own house (DLC PURCHASED) as well as quest for his true love (DLC PURCHASED) as well as create offspring (EXPANSION PURCHASED). I have high hopes for my new subject (ITEM SHOP PURCHASE: KOBOLD HERO PACK) and know that he will go far (ITEM SHOP PURCHASE: DRAGON BLOODED) in my realm.
Enjoy your files.
Love and kisses.
Her Eternal Elven Grace, Divine Light of the Aether, Lady of Magic and Power, Queen Radosalvov.
--------NOTHING FOLLOWS-----------
CONFEDERATE INTELLIGENCE MEMO
CC: Artificial Biological States; Digital Artificial Intelligence Infonet Worlds; TERRASOL.GOV; Cyborg Cooperative; Clone Directorate; Mantid Free Worlds; Traena'ad Hive Worlds
Xenosapient government identified. Native species identified. (See attachments)
Military potential is initially classified as low, to be revisited upon any new information which will be shared to all Confederacy governments as per treaties.
Chance for incursion into Confederate Space is high.
Place all rimward stations, colonies, planetary governments, and military forces on stage two alert. Do not fire unless unable to withdraw or casualties are incurred. Abide by Rules of Engagement for inferior forces unaware of Confederate military and industrial power.
-------NOTHING FOLLOWS-----------
TRAENA'AD HIVE INTELLIGENCE
RE: Your Last
Let's hope we do better with them than when the two of us first met.
--------NOTHING FOLLOWS--------
submitted by Ralts_Bloodthorne to HFY [link] [comments]

Cryptosoft Review 2020-Is it a Scam?

Cryptosoft Review 2020-Is it a Scam?

Most f the reviews we tend to have come back across reveal that the Cryptp soft platform is easy to
Their client service is very efficient. We did a live check and confirmed that they respond at intervals a moment. Moreover, they are available 24/7.
The Cryptp soft app is secure. They need all the mandatory measures in place to make sure data privacy.
The Cryptp soft System is considered by several among the most effective robots within the market nowadays. We have a tendency to realize this robot to perform virtually the same with Bitcoin Rush, another top bitcoin robot. Read the review of Bitcoin Rush for more data?
Cryptp soft registration method is straightforward, easy, and secure. You only want but 10 minutes to form an account and begin trading. Cryptp soft is a absolutely auto bot and is so accessible to everyone.

https://preview.redd.it/giu6kclgfnn51.jpg?width=1280&format=pjpg&auto=webp&s=f605d84ba2174f831ca825dbaffddf061b3a55b5
You do not want to perceive trading lingo to use Immediate Edge. The following steps can get you started with this robot.
STEP ONE: Fill the Signup type

Visit the Cryptp soft home page and register your name, phone number, and email in the provided kind. You will be asked to verify your phone variety via a text code and email through a link. CryptoVibes will ascertain that the Cryptp soft registration process is secure.

Their web site is SSL secured to confirm that hackers cannot steal personal information submitted through it. Cryptp soft cyber safety policy states that they're GDPR adherent. This suggests that they handle your knowledge with strict privacy.
STEP TWO: Get matched with a broker

The Cryptp soft Software then matches you with one in every of their partner brokers. The role of the broker is to receive deposits and facilitate transactions. We have a tendency to have determined that Cryptp soft only partners with regulated brokers.

With a regulated broker, they guarantee that your cash is safe. Reputable regulators such as the FCA, FSB, ASIC, and CySEC need brokers to segregate deposits and submit periodic reports on deposit usage.
You wold like a deposit of a minimum of $250 to trade with Immediate Edge. Do not confuse this quantity with the value of the robot. Cryptp soft does not need any license fee. The house owners of this robot build money by charging a small commission on the profits generated through the app
Deposits with Cryptp soft should be created through Wire Transfer, Visa, and MasterCard. It takes a few seconds for a deposit to reflect in an exceedingly trader’s account. Cryptp soft does not charge any deposit fees.
The Cryptp soft does provide a demo account to help traders familiarize themselves with its web-trader. CryptoVibes recommends that you are doing demo trading before going to live to trade. Please note that the demo is for demonstrative purposes solely.
The results you receive on the platform are primarily based on historical information and could therefore not mirror what you'll get in live trading.
The Cryptp soft live trader comes with features to help you outline the amount of risk you are willing to require per trade. You wish to go through the demo account to familiarize with these features. As mentioned severally in this review, you do not want specialized skills to use this robot.
Live trading with Cryptp soft involves determining the quantity of capital you plan to risk per trade and clicking the live button. Scan our review of Bitcoin Trader for one more straightforward to use the robot.
*Remember all trading risks and you shouldn’t risk more then you'll be able to afford to lose.
How to get the most out of Cryptp soft App
We have identified the following tips as paramount in guaranteeing that you make the most of Immediate Edge.
Begin with a deposit of $250 – Given the level of risk involved in trading with Immediate Edge, you should start with a tiny investment.
Follow crypto market news – You need to determine the type of reports that drives volatility high and capitalize on them. Cryptp soft claims to form the foremost profits throughout high market volatility.
Trade for eight hours per day – In keeping with Immediate Edge, trading for at least eight hours per day can help maximize profits. Cryptp soft is entirely auto, and hence you'll be able to leave the robot running as you continue together with your daily errands. You are doing not want more than twenty minutes per day to observe your account.
Close trading sessions at the tip of the day – Leaving open positions overnight is doubtless to translate to losses since the markets can change considerably overnight. It is better to shut sessions even if in the negative and start trading again the subsequent day. With a correct risk management strategy, there is no would like to fret concerning periodic losses.
Following our review we tend to realize Cryptp soft to be legit. But, traders ought to take additional caution, provided that this bot comes at a degree of risk. Whereas the app claims it's potential to form profits of up to 50percent per day, you'll be able to additionally lose the complete deposit inside seconds. This is often not sudden for a high-frequency trading robot.
We recommend that you just apply the required risk management measures. As a rule of thumb don't risk more than 10percent of your trading capital per trade. Also, never trade with an amount you cannot afford to lose. It is prudent to start small and add cash as you get conversant with the various features on the platform.
Recently, a brand new trading software was added to the bitcoin investment trade. This software is termed Cryptp soft and it is allegedly created by a corporation or organization called the International Council for Bitcoin.
There is additionally a letter out there on their web site that has been signed by someone named David. This person claims to own earned over 1,000,000 as a results of investing in bitcoins. What’s very shocking concerning this letter is that David claims to have earned that huge quantity in just one trade. If we have a tendency to place it in simple words, David became a millionaire overnight.
We tend to highly doubt that a trading system that has been launched recently will have such potential. To verify the main points of this software and to determine its legitimacy, we have a tendency to conducted our own research and investigation.
Cryptp soft is a bitcoin trading software that’s meant to assist newbie traders get involved in Cryptocurrency trading with less risk than ancient investment opportunities. Cryptp soft software was created by The International Council For Bitcoin who is PRO Bitcoin trader Group behind the Cryptp soft software. Notice out all concerning Cryptp soft software by The International Council For Bitcoin.
Cryptp soft Software may be a nice development by a famous, well established and experienced bitcoin trader Investors with a viewpoint to enable traders to perform different tasks with ease and convenience.

https://preview.redd.it/uuh85yghfnn51.png?width=1238&format=png&auto=webp&s=d0558e6e123114b6624d5a724b3b9b5983e717e1
Cryptp soft Software is essentially a Binary choices trading software that is designed to assist traders win and predict the Binary options trend of their respective choices. Cryptp soft APP works as a code to urge financial success, shows traders how they'll make money on-line, helps them to find different ways in which to induce huge returns on their investment. The Cryptp soft Trading Software additionally provides analyses of Market conditions so that traders will recognize what ought to be their next step. Cryptp soft System gives secret cryptocurrency ways that ultimately help binary traders to create thousands of greenbacks solely for some bucks.
Several individuals can say that Cryptocurrency Trading may be a risky business and tend to remain faraway from it. But from my expertise, high volatility means HIGH RETURN OF INVESTMENT in Crypto Market. But this can be where the Cryptp soft comes into play, the mathematical algorithm used by Cryptp soft Software takes the guesswork out choosing a winning profitable trade. You don’t must be an expert. Like I said earlier, I actually have personally tested the Cryptp soft and found the success rate is about ninety sevenpercent. I don’t apprehend concerning you, but a ninety seven% probability of earning a profitable trade is TERRIBLY GOOD! I’ve never come across something like this trading software before. Keep reading, below are my Cryptp soft results for the past week or so…
Watch over the Shoulder of a Professional Each Day and you'll be able to learn as you trade.
Averaging 97% Winning Weeks With Cryptp soft which suggests that more potential profits for you
Cryptp soft Software Are Fully Transparent
No previous experience with binary choices trading required
Web-based mostly, no need for downloads, additionally works on phones, tablets
You'll be able to Even Watch Cryptp soft Signals From Your Phone (iPhone Users — Photon Browser)
If you are ready to begin making cash online with an on the spot edge, there has never been a better chance than currently. If you enjoy surfing the web for countless hours trying for the next Trading Method Secrets, never being able to urge centered, being overloaded with conflicting information, and not creating cash on-line, you ought to probably leave this page right now and get back to that Cryptp soft System strategy
Cryptp soft bot could be a new cryptocurrency trading invention that comes with options that create this software stand out among others. It is conjointly an automatic trading platform that uses a smart program algorithm to detect favorable trading opportunities. It acts on its own or waits for a prompt command from the user depending on the software’s settings. But what makes this software unique and a favorite to individuals is what we have a tendency to shall unveil in this review.
There have been lots of unverified claims of how totally different cryptocurrency software have helped several people to make massive profits leading to Scam individuals. However, it's pertinent for cryptocurrency traders to verify if a particular trading software may be a scam or legit, which is also ?
After subjecting the features of the Cryptp soft bot software to a series of tests, the software isn't a scam however legit. The Cryptp soft bot is believed to have successful rate of 85%, that is a lot of than the 80percent benchmark for average software. The Cryptp soft bot has helped cryptocurrency traders to make sensible profits, which has been documented as testimonies on the software’s website.
Trading on the platform is straightforward and might not require experience. We had to verify the simplicity of the software, and we tend to discovered that the software is easy to navigate. The demo trading feature of the software makes it potential for brand new users to hold out trading activities in an exceedingly simulated atmosphere while not having to risk their investment. This any gives credence to the legitimacy of the software because it ensures that new users get accustomed to the features of the software before continuing to measure to trade
As earlier stated, the Cryptp soft bot could be a high-tech program software that comes with exceptional options that makes it among the simplest cryptocurrency trading software in the blockchain market. The outstanding features of the Cryptp soft bot embody the subsequent:
https://www.cryptoerapro.com/cryptosoft/

http://www.cryptoerapro.com/

https://twitter.com/cryptoerapro

https://www.instagram.com/cryptoerapro/

https://www.pinterest.co.uk/cryptoerapro/
submitted by cryptoerapro to u/cryptoerapro [link] [comments]

Trading frame perfect inputs as method to make certain TAS-only tricks possible in RTA

I'd like to explain a general but in most games probably at most restrictively applicable method to effectively ''trade frame perfect inputs'' [which may sound strange and questionable at first if one hasn't heard of that concept before, but I'll elaborate on it below] that can be involved in (speedrun) tricks, for the purpose of transforming bio-mechanically (in the sense of the physical and speed related limits to the human hand) impossible (or at least extremely difficult) to perform TAS-only input patterns required for in-game tricks into more realistic or even decently executable new versions of input patterns for those tricks. I guess one could see it as a separate, advanced step in the same direction in which theory crafting goes for constructing setups that calibrate or normalize various parameters to make performing certain tricks easier.
The idea for this method is to add a suitable frame perfect input for pausing the game to the execution of a trick in order to allow to either simulate a frame perfect immediate button press release (of another input part of a trick) or to be given more time to switch the held inputs up and buffer them through unpausing the game.
If this method can at all be used in a game may depend on the following factors, among others:
° How pausing works in a game: Namely if pressing the pause button halts gameplay instantly or if gameplay is interrupted after a short delay (and in this case what the game's lag behavior is), provided pausing even is an option in the situation or even just in the game in general.
° How the game treats a trick that involves a longer gameplay process when it is interrupted by a pause in the middle of it rather than without a pause (since in some cases the game may react to pausing and continue in terms of game mechanics different than how it would without it, so that pausing doesn't solely delay gameplay).
A rather simple but good example for this that was already independently of my own separate theory crafting found in another community would be Wario World Super Jumps ( https://www.youtube.com/watch?v=sN6iNne-B7E ), in which normally about 8 frames after initiating a Dash with an input the jump button has to be pressed, then released in the next frame and pressed again (and then can be held) in the next frame of this 60 Hertz game (for NTSC), in order to get the most jump height out of this (rather than lower jump heights with further off input timing). And to make this trick doable in this case, the frame perfect release of the jump button is avoided and instead a frame perfect pause is introduced in the same frame as the first jump press to create a longer time gap between the first and the second jump press. And while this version of doing the trick stays equivalent in terms of the count of frame perfect inputs, the advantage comes from not being forced to move the finger fast enough anymore for the 2nd jump press in relation to the first and the button release in between, but just having to press it at the right time and in isolation from the first jump press; and this ''de-coupling'' of frame perfect inputs in a chain of inputs is the crucial point here.
More concrete distinguished situations that may be resolvable with this method might be cases like the following ones:
° Cases where one is required to press a direction button in 1 frame and one has to steer away or press another button to input the complete opposite direction in the very next frame (rather than having the lenience for it to take more frames, or especially in cases where one is using a control stick with ''analogue'' inputs, i.e. a fine input field within which joystick positions are polled, rather than just a binary check for e.g. each of 4 different directions for if the direction is held or not) and is not allowed for the input polling to happen anywhere within the process of moving the control stick from 1 side to the other, resulting in the signal sending a value for an intermediate control stick position. And this also includes cases in which an immediate direction switch has to happen again immediately afterwards.
° Especially cases in games that run at very high frame rates like 60 Hertz or 120 or more Hertz, it can make a big difference to break frame perfect input chains required for a trick up (e.g. in a simple case that may be just two different positions of a control stick with 360° movement freedom in 2 consecutive frames), by turning a situation in which one would otherwise need to steer the control stick into another direction at proper angle and inhumanly fast into a situation via pausing the game at the right frame ahead of time or together with the first directional input (depending on how the given game's pause mechanic works, if one can even pause at the time), and then buffering the 2nd directional input through the unpausing process.
° Cases where an input needs to happen for only 1 frame but not longer, and in those cases pausing may allow to cut the active gameplay time off and allow to just press and hold that button input rather than having to release it after pressing it for 1 frame.
° Cases where one has a chain of inputs that need to happen in rapid succession within few frames, where the input chain would be possible to be executed up to some frame but continuing with what follows wouldn't manually be possible when one is forced to execute the 2nd part immediately afterwards; and where one would be able to execute the 2nd part on its own as well, provided one wouldn't be forced to execute the 1st part of it and interruption-less chain that into this 2nd part (because in that case, introducing a buffer time inbetween may be able to resolve this).
Disambiguation:
The purpose of the method I'm trying to help giving insights into - while it may also be closely related to other useful applications like providing audio cues or visual references for afterwards as side effect - is not about pausing for the purpose of gaining information or feedback from the game (that one then due to the game pause can actually process and react to in time for use of it later) e.g. to get a better orientation on one's position and surroundings while they are frozen in place or to know when (in relation to unpausing) the next inputs should occur, or if one should pause again (e.g. in a bufferable manner when possible) to let 1 or a few frames pass until one can unpause safely to be able to buffer the next input for a trick (outside of maybe the pause button presses involved in the trick, assuming the trick doesn't require pausing in and of itself, if perfect machine-like inputs are provided like in tool-assisted superplays). Neither do I mean to address cases where the pauseless execution of a trick was previously thought to be impossible but later turned out to be possible to be performed by someone else or with more practice, muscle memory, and different cues (without qualitatively changing the manner in which the trick is attempted to be done), or where the difficulty and associated inconsistency of getting a trick was just too high without pausing, for the plain purpose of separating the input chain (rather than for also getting visual or audible cues), which are their own separate cases. But instead, the sole point here is meant to address cases where the trick in question otherwise can manually just not be performed in general, for cases where this is due to the bio-mechanical limits of human hands, for example, where any amount of practice, cues, muscle memory or reaction times may lead to performances that may be close to successfully executing a trick but turn out to be still unsuccessful. This is the kind of ''dead end'' stuck situation I'm having in mind here, with this alternate method of approaching such situations.
In particular, while this ''input decoupling'' method, or ''frame perfect input trading for bio-mechanical benefits'' also involves pausing the game, it's purpose is not the same as for what's generally referred to as a plain Pause Buffer: ''Buffering a command out of a paused game. Runners can repeatedly pause a game to find the exact frame they want to execute an input on for frame perfect tricks''.
However, I think a method like this also presumably would only be worth considering (in a speedrunning context) for otherwise extremely hard or impossible to in real time execute tricks that at the same time would lead to significant time-saves by making a glitch/trick performable or making an extreme case of a speed-technique doable (like maybe certain backwards longjump setups in Super Mario 64 or something along those lines), e.g. in order to make a short-cut accessible, or to trigger ''game-changing'' effects that allow important new possibilities (like opening up a new category / speedrun branch for a game or making an existing one more extreme, for changes that aren't time-saves but change the category-defining limits of a category). Of course, a pause typically would also cost time and may in speedrunning contexts be part of the trade-off for making a trick possible and/or easier to execute.
For the game Super Metroid and a romhack of it there is in total (so far) 2 more situations for which I realized myself that this method can be very useful, and I'll go into one of them as example below:
Trick: Saturn Climb (named after a tool-assisted speedrunner): https://www.youtube.com/watch?v=3LLwcB5-WcE
Here is a visualization (using the SNES TASing emulator lsnes) of the TAS inputs around the critical part of the trick (for which some of the inputs need to be as shown in the following screenshot, but not all):
https://media.discordapp.net/attachments/396448200447361024/737817960244183050/Saturn_Climb_TAS_inputs.png
For Super Metroid (running at 60 Hertz) on NTSC there exists this tricky walljump that is highly precise in the vertical and horizontal sub-pixel range for Samus' positioning from where the walljump has to be executed, as well as extraordinarily precise in directional input timing and the rapid changes of that. The critical part that appears to be impossible to perform in this manner are two immediately consecutive required instantaneous direction switches (from holding Right to holding Left within 1 frame and only for 1 frame, and holding Right again immediately after that, as one can see in the screenshot at the frame rows from 49600 to 49602).
Now (leaving out some details about previously also required frame perfect inputs which however would only need to happen in isolation from each other), by pressing Start about 1 second ahead of time (since in this game pressing Start doesn't pause it immediately) frame perfectly (which adds/introduces another frame perfect input that is not present normally), 2 new variants of this trick emerge from doing so, which would allow to overcome this rapid input hurdle:
(i) Either the earlier Start press makes the game enter the pause menu in the frame 49601, meaning that the gameplay frames relevant to Samus' movement end with frame 49600 (before frame 49601), in which case the first (frame perfect) Right (>) press can be held into the menu (which takes out the otherwise required frame perfect release of the button press), and from there one can buffer Left (<) through unpausing the game and then is only anymore required to instantly switch to pressing and holding Right (>) in the correct frame [which is a type of execution that has been shown to be doable on SNES controllers before].
(ii) Or the earlier Start press makes the game enter the pause menu 1 frame later, namely in frame 49062, and in this case after pressing Right frame perfectly, one would have to instantly switch to pressing Left at frame 49601 and can hold it into the pause menu, followed by being able to buffer holding Right (>) throughout all of the unpausing process in order to continue.
Also, when it comes to making precise tricks possible to execute, while games where initiating a pause makes the game stop instantly may in some cases have the advantage that the pause input can be pressed together with another critical input for a trick, so that doing both at the same time may come close to just pressing 1 button frame perfectly; games where initiating a pause happens with a delay may in probably more rare cases have the advantage that a convoluted input pattern doesn't get even more condensed with a pause input having to happen in the middle of it, because the pausing input can happen in isolation beforehand.
What I would hope could come from this would be the revisiting of previously as impossible to perform thought of tricks in games that were thoroughly tested for the respective input windows involved in them, for which this approach makes the difference, but also the same for tricks that haven't been looked into yet regarding the actual difficulty of performing them and associated input lenience windows for success, but are known to exist (e.g. from tool-assisted speedruns) already.
submitted by EternisedDragon to speedrun [link] [comments]

what is this i just downloaded (youtube code?)

so this is kinda a wierd story. I was planning to restart my computer. (cant remember why) I spend most of my time watching youtube videos so i had alot of tabs open. So i was watching the videos then deleting the tab but not opening new tabs. So i was down 2 i think 1 it was a pretty long video so i tried to open a youtube home page tab just to look while i listened to the video. And this is a short exerp of what i got.





YouTube











submitted by inhuman7773 to techsupport [link] [comments]

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